StatusLive Servers online11,713 Players47,275 Populated3,205 Wiped · 3 h100 Interval5 min Date29 OCT 2026

DWG RG-S14239Server sheetchecked 16d ago

TEST

Offline 46.138.159.104:28015 checked 16d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#14,239top 65%
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TEST
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 9

The first 48 hours of its last wipes

Thu 8 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 13:05 UTC20d ago 1 – running 0
Thu 24 Sep, 14:25 UTC34d ago 1 halved by day 9 13.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average
241 / 275
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
163 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average
28 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average
15 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
36 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
47 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is TEST, and is it online now?

Last seen 16 days 10 hours ago; right now TEST is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 17 September 2026 is when Rust Graphs first saw it.

In which location is TEST hosted?

A region is not published by TEST. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 46.138.159.104:28015.

What Rust version is recorded for TEST?

The platform is Windows and the version is Rust network protocol 2634 and build 167231 on TEST. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on TEST?

The latest refresh records TEST as offline, last seen 16 days 10 hours ago.

What rank has been recorded for TEST?

Over the last seven days, TEST records #14,239 for player hours: the top 65% of all ranked servers.

Wipe times

What is recorded on TEST on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 9.

What wipe schedule has been recorded for TEST?

TEST's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 20 days 11 hours ago.

Map and rules

What settings and rules apply on TEST?

Gather rate for TEST: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

What is the map for TEST?

A procedural map, generated by the game, is what TEST runs.

Filters

On Rust Graphs, which lists and filters contain TEST?

The Rust Graphs lists that carry TEST are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On TEST, what is meant by each tag?

The game's server browser reads these tags from TEST: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167231 (Build): Build: 167231; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join TEST?

Connect with client.connect 46.138.159.104:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs167231
Build Build: 167231.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded