StatusLive Servers online11,637 Players32,155 Populated2,791 Wiped · 3 h71 Interval5 min Date29 OCT 2026

DWG RG-S15327Server sheetchecked 15d ago

TestServer

Offline 46.138.57.74:28015 checked 15d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,327top 71%
Last wipe44d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TestServer
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep13 Oct15 Oct16 Oct18 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 14 Sep, 14:54 UTC44d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average
142 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
124 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
14 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average
16 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
12 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average
36 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is TestServer, and is it online now?

The current state of TestServer is offline, with the last sighting 15 days 11 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 14 September 2026 is when Rust Graphs first saw it.

What location is recorded for TestServer?

No region is published by TestServer. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 46.138.57.74:28015.

What Rust version is recorded for TestServer?

On Windows, TestServer runs Rust network protocol 2633 and build 163794. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for TestServer?

TestServer is not responding at the latest refresh; the last record of it online is 15 days 11 hours ago.

In the rankings, which position does TestServer hold?

Within the top 71% of all ranked servers: TestServer at #15,327 for player hours, seven days recorded.

Wipe data

What is recorded on TestServer on wipe day?

At their busiest, its recent wipes drew 1 players on average. At 1 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for TestServer?

Too few wipes are on record for TestServer to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 44 days 13 hours ago.

Map and rules

Which rules and settings are recorded for TestServer?

No gather rate is stated in the name of TestServer. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is off: that is Valve's anti-cheat.

On which map is TestServer played?

A procedural map, generated by the game, is what TestServer runs.

Lists and filters

On Rust Graphs, which lists and filters contain TestServer?

These Rust Graphs lists include TestServer: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on TestServer?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): Build: 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags TestServer publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join TestServer?

Enter client.connect 46.138.57.74:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must be on protocol 2633.
cs163794
Build Build: 163794.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded