StatusLive Servers online11,690 Players52,970 Populated3,210 Wiped · 3 h138 Interval5 min Date29 OCT 2026

DWG RG-S2062Server sheetchecked 12m ago

|PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore

Online 46.146.234.109:39000 checked 12m ago

1x teams off monthly wipes moddedoxidepvehardcore
Connect
Players now 2/ 200 1% full
7-day average2peak 8
Rank#2,062top 9%
Last wipe27d agomonthly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0246810:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore
Fig. 2

Server performance

05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

wipe-day peak11players, last three wipes

Coming wipes

  1. 7d 9hThu 5 Nov, 19:00 UTCFW
  2. 35d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 11, 23 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:24 UTC FW27d ago 11 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Krizalium | PvE Hardcore | No Map | Loot Scarcity | AIgroups of 16+ · monthly · 8 on average
6 / 51
02
[RU] GoPVE / Hardcore / NPC / AI / RaidEU · no group limit · monthly · 6 on average
7 / 96
03 3 / 50
04
Dark Void | Custom PvE | NPCs + Events | Hardcoregroups of 8+ · monthly · 2 on average
2 / 100
05
Terc's Ultra Hardcore PvE Paradise | Enjoy the agony!NA · no group limit · monthly · 2 on average
2 / 100
06 27 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore online, and what uptime has been recorded?

At this moment |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore is online. About 6 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore show?

Average server fps over the last 48 hours is 93; the lowest was 74. Counted at its highest: 241,056 entities, buildings, deployables and the rest of the world included. 5,768 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore?

A region is not published by |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 46.146.234.109:39000.

On which Rust version is |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore running?

Rust network protocol 2635 and build 168909 on Windows: that is what |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore?

Current player count on |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore: 2, of 200 slots. The seven-day mean is 2 players; the peak over the same period is 8. Averaged over the last 48 hours, the player count is highest at 19:00 UTC: 6 players.

What rank has been recorded for |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore?

Within the top 9% of all ranked servers: |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore at #2,062 for player hours, seven days recorded.

Wipe data

What is recorded on |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore on wipe day?

An average of 11 players was recorded at the busiest point of its recent wipes. 23 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore?

The force wipe is the only wipe at |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 27 days 15 hours ago. The tags state a wipe schedule of one wipe a month.

Settings

Which settings does |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore run, and what rules?

|PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore takes its gather rate from its name: 1x. No group limit is published. It runs the hardcore game mode, The hardest of Facepunch's modes. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore played?

Size 6,000: that is the procedural map |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore generates in game. The name of the map reads: Custom Map.

Filters

On Rust Graphs, which lists and filters contain |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore?

The Rust Graphs lists that carry |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore are: Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE and Hardcore; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Wipe schedule: Monthly; Gather rate: 1x.

Which meaning is attached to each tag on |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore?

gmhardcore (Game mode): A harsher ruleset: hardcore; mp200 (Max players): The slot count is 200; ts0 (Group limit): Teams are disabled; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore?

Enter client.connect 46.146.234.109:39000 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^p,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp200
Max players The slot count is 200.
ts0
Group limit Teams are disabled.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded