StatusLive Servers online11,780 Players81,598 Populated3,779 Wiped · 3 h157 Interval5 min Date28 OCT 2026

DWG RG-S15062Server sheetchecked 41d ago

My Staging Test Server

Offline 46.147.140.15:28015 checked 41d ago

Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#15,062no region published
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on My Staging Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is My Staging Test Server online, and what uptime has been recorded?

Last seen 41 days 5 hours ago; right now My Staging Test Server is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 15 September 2026 is when Rust Graphs first saw it.

What location is recorded for My Staging Test Server?

A region is not published by My Staging Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 46.147.140.15:28015.

What Rust version is recorded for My Staging Test Server?

On Windows, My Staging Test Server runs Rust network protocol 2633 and build 164267. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on My Staging Test Server?

The latest refresh records My Staging Test Server as offline, last seen 41 days 5 hours ago.

What rank has been recorded for My Staging Test Server?

Over the last seven days, My Staging Test Server records #15,062 for player hours: the top – of all ranked servers.

Wipe times

What wipe schedule has been recorded for My Staging Test Server?

My Staging Test Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 45 days 23 hours ago.

Rules and settings

Which rules and settings are recorded for My Staging Test Server?

The name of My Staging Test Server records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

On which map is My Staging Test Server played?

A procedural map, generated by the game, is what My Staging Test Server runs.

Tags

Where does My Staging Test Server appear among the Rust Graphs lists and filters?

On Rust Graphs, My Staging Test Server is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on My Staging Test Server?

Tags published by My Staging Test Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs164267 (Build): The game build is 164267; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join My Staging Test Server?

Enter client.connect 46.147.140.15:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164267,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Join only if your game is on protocol 2633.
cs164267
Build The game build is 164267.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded