DWG RG-S7564Server sheetchecked 11m ago
Potterhead
Online 46.149.81.1:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 18:42 UTC2d ago | 1 | – | running | 1 |
| Thu 22 Oct, 22:29 UTC5d ago | 1 | – | 2.8 days | 1 |
| Thu 22 Oct, 13:53 UTC5d ago | 1 | – | 0.4 days | 0 |
| Sat 3 Oct, 16:50 UTC24d ago | 1 | held half | 18.9 days | 1 |
| Sat 3 Oct, 10:44 UTC24d ago | 1 | – | 0.3 days | 0 |
| Sun 27 Sep, 20:55 UTC30d ago | 1 | held half | 5.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Potterhead, and is it up?
Right now, Potterhead is recorded as online. For the last 7 full days the record is 12 of 168 hours up, 7% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
In which location is Potterhead hosted?
There is no region published by Potterhead. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 46.149.81.1:28015.
On which Rust version is Potterhead running?
Rust network protocol 2635 and build 168909 on Windows: that is what Potterhead runs. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for Potterhead?
Current player count on Potterhead: 0, of 1 slots. Averaged across seven days, the player count is 1, with a peak of 1. The 48-hour peak falls at 01:00 UTC, averaging 1 players.
In the rankings, which position does Potterhead hold?
Player hours over seven days place Potterhead at #7,564, within the top 34% of ranked servers.
Wipe data
On Potterhead, what does the data show for wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.
On Potterhead, when do wipes occur?
No next wipe can be predicted for Potterhead: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 2 days 3 hours ago the current world was made.
Settings
What settings and rules apply on Potterhead?
The name of Potterhead records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.
What is the map for Potterhead?
Potterhead runs a procedural map, which the game generates.
Lists and filters
On Rust Graphs, which lists and filters contain Potterhead?
The Rust Graphs lists that carry Potterhead are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
On Potterhead, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): 1 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags Potterhead publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to Potterhead?
Enter client.connect 46.149.81.1:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.