StatusLive Servers online11,900 Players91,150 Populated4,048 Wiped · 3 h165 Interval5 min Date27 OCT 2026

DWG RG-S5960Server sheetchecked 21h ago

LocalServer

Offline 46.150.82.141:28015 checked 21h ago

Connect
Players now 0/ 100 0% full
7-day average1peak 1
Rank#5,960top 27%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75120:0021:0018:0019:0021:0022:00

Hourly average and peak, UTC.

Fig. 1Players on LocalServer
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep17 Oct22 Oct27 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7.3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 14:33 UTC3d ago 1 – running 1
Sat 17 Oct, 06:16 UTC10d ago 1 held half 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average
777 / 825
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average
46 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average
128 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average
433 / 500
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
259 / 300
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average
193 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is LocalServer, and is it online now?

LocalServer is offline at this moment; 21 hours ago is when it was last seen. For the last 7 full days the record is 28 of 168 hours up, 17% of the time. First seen by Rust Graphs on 16 September 2026.

What location is recorded for LocalServer?

No region is published by LocalServer. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 46.150.82.141:28015.

On which Rust version is LocalServer running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on LocalServer. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for LocalServer?

The latest refresh records LocalServer as offline, last seen 21 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 20:00 UTC: 1 players.

In the rankings, which position does LocalServer hold?

Player hours over seven days place LocalServer at #5,960, within the top 27% of ranked servers.

Wipe times

What is recorded on LocalServer on wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

On LocalServer, when do wipes occur?

Too few wipes are on record for LocalServer to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 3 days 5 hours ago.

Map and rules

Which rules and settings are recorded for LocalServer?

No gather rate is stated in the name of LocalServer. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

On which map is LocalServer played?

LocalServer runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain LocalServer?

The Rust Graphs lists that carry LocalServer are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

On LocalServer, what is meant by each tag?

The game's server browser reads these tags from LocalServer: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is LocalServer joined?

Enter client.connect 46.150.82.141:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded