StatusLive Servers online11,749 Players74,551 Populated3,731 Wiped · 3 h142 Interval5 min Date28 OCT 2026

DWG RG-S11530Server sheetchecked 17h ago

Local Dev Server

Offline 46.172.130.152:28015 checked 17h ago

Connect
Players now 0/ 10 0% full
7-day average1peak 1
Rank#11,530top 52%
Last wipe21h agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeakWipe
00.250.50.75116:0017:0018:0019:00Wiped Tue 27 Oct, 16:22 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Local Dev Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 543 on average
674 / 725
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
432 / 475
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 308 on average
40 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 308 on average
52 / 250
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 268 on average
228 / 250
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average
135 / 175
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Local Dev Server, and is it online now?

The current state of Local Dev Server is offline, with the last sighting 17 hours ago. The first sighting of it by Rust Graphs was on 27 October 2026.

In which location is Local Dev Server hosted?

There is no region published by Local Dev Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 46.172.130.152:28015.

What Rust version is recorded for Local Dev Server?

On Windows, Local Dev Server runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Local Dev Server?

The latest refresh records Local Dev Server as offline, last seen 17 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 1 players.

What rank has been recorded for Local Dev Server?

Player hours over seven days place Local Dev Server at #11,530, within the top 52% of ranked servers.

Wipe data

On Local Dev Server, when do wipes occur?

Local Dev Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 21 hours ago.

Rules and settings

What settings and rules apply on Local Dev Server?

No gather rate is stated in the name of Local Dev Server. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.

On which map is Local Dev Server played?

A procedural map, generated by the game, is what Local Dev Server runs.

Tags

On Rust Graphs, which lists and filters contain Local Dev Server?

The Rust Graphs lists that carry Local Dev Server are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on Local Dev Server?

The game's server browser reads these tags from Local Dev Server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Local Dev Server?

Enter client.connect 46.172.130.152:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded