StatusLive Servers online11,765 Players63,710 Populated3,546 Wiped · 3 h133 Interval5 min Date27 OCT 2026

DWG RG-S15247Server sheetchecked 13d ago

240_FPS [RU]

Offline EU 46.174.48.13:28015 checked 13d ago

weekly wipes vanillaoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,247top 70% · #2571 in EU
Last wipe26d agoweekly schedule
Next wipe1d 19hThu 29 Oct, 18:37 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on 240_FPS [RU]
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:37 UTC, in 1d 19h. Its weekly schedule tag · low confidence

usual gap6.6 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 4.5

Coming wipes

  1. 1d 19hThu 29 Oct, 18:37 UTC
  2. 8d 20hThu 5 Nov, 19:00 UTCFW
  3. 15d 19hThu 12 Nov, 18:37 UTC
  4. 22d 19hThu 19 Nov, 18:37 UTC
  5. 29d 19hThu 26 Nov, 18:37 UTC
  6. 36d 20hThu 3 Dec, 19:00 UTCFW
  7. 43d 19hThu 10 Dec, 18:37 UTC

The first 48 hours of its last wipes

Thu 1 OctFri 25 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:37 UTC FW26d ago 2 – running 1
Fri 25 Sep, 07:50 UTC32d ago 4 halved by day 5 6.4 days 1
Fri 18 Sep, 11:51 UTC39d ago 4 halved by day 4 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is 240_FPS [RU] online, and what uptime has been recorded?

240_FPS [RU] is offline at this moment; 13 days 7 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 15 September 2026.

What location is recorded for 240_FPS [RU]?

In Europe 240_FPS [RU] lists itself, tagged EU. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 46.174.48.13:28015.

On which Rust version is 240_FPS [RU] running?

Rust network protocol 2634 and build 167398 on Linux: that is what 240_FPS [RU] runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on 240_FPS [RU]?

No response from 240_FPS [RU]; the server was last seen 13 days 7 hours ago.

In the rankings, which position does 240_FPS [RU] hold?

240_FPS [RU] also measures #2,571 in Europe on the same seven-day player-hour count, at #15,247 globally and in the top 70% of ranked servers.

Wipe times

On 240_FPS [RU], what does the data show for wipe day?

The recent wipes averaged a busiest count of 3 players. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 4.5.

Which times and days are wipes plotted at on 240_FPS [RU]?

Its tag is followed for the prediction: too few of 240_FPS [RU]'s wipes are on record to confirm the schedule. It is due to wipe next on Thursday 29 October at 18:37 UTC. 26 days 4 hours ago the current world was made. A wipe every week is the schedule its tags set out.

Rules and settings

Which settings does 240_FPS [RU] run, and what rules?

No gather rate is stated in the name of 240_FPS [RU]. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. Plugins run: Oxide. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

On which map is 240_FPS [RU] played?

240_FPS [RU] runs a procedural map of size 4,500 with seed 782583436, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does 240_FPS [RU] appear among the Rust Graphs lists and filters?

On Rust Graphs, 240_FPS [RU] is placed in these lists: Europe servers, plotted, Rust community servers, plotted and Vanilla Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

On 240_FPS [RU], what is meant by each tag?

The game's server browser reads these tags from 240_FPS [RU]: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^w (Weekly): Every week it wipes; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework is Oxide (uMod); EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is 240_FPS [RU] joined?

Connect with client.connect 46.174.48.13:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167398,ts8,^o

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly Every week it wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded