DWG RG-S5497Server sheetchecked 8m ago
Develop\Test
Online 46.174.49.209:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers, and #342 of the quad servers (top 42%). Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:22 UTC1d ago | – | – | running | 1 |
| Sun 25 Oct, 06:26 UTC2d ago | 1 | – | 1.6 days | 1 |
| Mon 5 Oct, 14:17 UTC22d ago | 1 | halved by day 2 | 19.7 days | 0 |
| Sat 3 Oct, 16:29 UTC24d ago | 1 | – | 1.9 days | 0 |
| Fri 2 Oct, 09:19 UTC25d ago | 1 | – | 1.3 days | 0 |
| Thu 1 Oct, 17:59 UTC FW26d ago | 1 | – | 0.6 days | 0 |
| Thu 1 Oct, 03:48 UTC26d ago | 1 | – | 0.6 days | 0 |
| Thu 24 Sep, 17:39 UTC33d ago | 1 | held half | 6.4 days | 0 |
| Thu 17 Sep, 12:04 UTC40d ago | 2 | halved by day 5 | 7.2 days | 1 |
| Wed 16 Sep, 18:54 UTC41d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Develop\Test online, and what uptime has been recorded?
At this moment Develop\Test is online. Counted from its reported uptime, the last restart was about 9 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is Develop\Test stable in the figures recorded?
Average server fps over the last 48 hours is 58; the lowest was 1. Counted at its highest: 116,576 entities, buildings, deployables and the rest of the world included. 3,504 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Develop\Test hosted?
No region is published by Develop\Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 46.174.49.209:28015.
What Rust version is recorded for Develop\Test?
Rust network protocol 2635 and build 168909 on Linux: that is what Develop\Test runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on Develop\Test?
At the last refresh, Develop\Test recorded 0 players across 100 slots. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 17:00 UTC, averaging 1 players.
Against other Rust servers, where is Develop\Test placed?
Within the top 25% of all ranked servers: Develop\Test at #5,497 for player hours, seven days recorded. #342 against other quad servers.
Wipe times
What is recorded on Develop\Test on wipe day?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 2 the crowd had fallen below half on the wipes where it did not hold.
On Develop\Test, when do wipes occur?
Develop\Test wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 29 hours ago.
Settings
What settings and rules apply on Develop\Test?
No gather rate is stated in the name of Develop\Test. A group tops out at 4 players (quad). survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for Develop\Test?
Develop\Test runs a procedural map of size 3,500 with seed 1573025114, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does Develop\Test appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Develop\Test: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.
On Develop\Test, what is meant by each tag?
The game's server browser reads these tags from Develop\Test: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
By what method do you join Develop\Test?
In Rust, press F1 and type client.connect 46.174.49.209:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://rust.basew.online.
Server tags
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z
Game
gmrust
mp100
ts4
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.