StatusLive Servers online11,664 Players42,799 Populated3,021 Wiped · 3 h91 Interval5 min Date28 OCT 2026

DWG RG-S5497Server sheetchecked 8m ago

Develop\Test

Online 46.174.49.209:28015 checked 8m ago

quad moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#5,497top 25%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
00.250.50.75103:0012:0021:0006:0015:0000:00Wiped Mon 26 Oct, 20:22 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Develop\Test
Fig. 2

Server performance

Server fpsWipe
02040608003:0012:0021:0006:0015:0000:00Wiped Mon 26 Oct, 20:22 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers, and #342 of the quad servers (top 42%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctMon 5 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:22 UTC1d ago – – running 1
Sun 25 Oct, 06:26 UTC2d ago 1 – 1.6 days 1
Mon 5 Oct, 14:17 UTC22d ago 1 halved by day 2 19.7 days 0
Sat 3 Oct, 16:29 UTC24d ago 1 – 1.9 days 0
Fri 2 Oct, 09:19 UTC25d ago 1 – 1.3 days 0
Thu 1 Oct, 17:59 UTC FW26d ago 1 – 0.6 days 0
Thu 1 Oct, 03:48 UTC26d ago 1 – 0.6 days 0
Thu 24 Sep, 17:39 UTC33d ago 1 held half 6.4 days 0
Thu 17 Sep, 12:04 UTC40d ago 2 halved by day 5 7.2 days 1
Wed 16 Sep, 18:54 UTC41d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

Is Develop\Test online, and what uptime has been recorded?

At this moment Develop\Test is online. Counted from its reported uptime, the last restart was about 9 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is Develop\Test stable in the figures recorded?

Average server fps over the last 48 hours is 58; the lowest was 1. Counted at its highest: 116,576 entities, buildings, deployables and the rest of the world included. 3,504 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Develop\Test hosted?

No region is published by Develop\Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 46.174.49.209:28015.

What Rust version is recorded for Develop\Test?

Rust network protocol 2635 and build 168909 on Linux: that is what Develop\Test runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on Develop\Test?

At the last refresh, Develop\Test recorded 0 players across 100 slots. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 17:00 UTC, averaging 1 players.

Against other Rust servers, where is Develop\Test placed?

Within the top 25% of all ranked servers: Develop\Test at #5,497 for player hours, seven days recorded. #342 against other quad servers.

Wipe times

What is recorded on Develop\Test on wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 2 the crowd had fallen below half on the wipes where it did not hold.

On Develop\Test, when do wipes occur?

Develop\Test wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 29 hours ago.

Settings

What settings and rules apply on Develop\Test?

No gather rate is stated in the name of Develop\Test. A group tops out at 4 players (quad). survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Develop\Test?

Develop\Test runs a procedural map of size 3,500 with seed 1573025114, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does Develop\Test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Develop\Test: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

On Develop\Test, what is meant by each tag?

The game's server browser reads these tags from Develop\Test: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join Develop\Test?

In Rust, press F1 and type client.connect 46.174.49.209:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://rust.basew.online.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players The slot count is 100.
ts4
Group limit Team size is capped at 4.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded