StatusLive Servers online11,603 Players34,648 Populated2,845 Wiped · 3 h60 Interval5 min Date28 OCT 2026

DWG RG-S4068Server sheetchecked 7h ago

GamesProjectFair [RUST]

Offline EU 46.174.51.227:28015 checked 7h ago

weekly wipes vanillaoxide
Connect
Players now 0/ 100 0% full
7-day average1peak 4
Rank#4,068top 18% · #1470 in EU
Last wipe5d agoweekly schedule
Next wipe1d 10hThu 29 Oct, 14:57 UTC
Fig. 1

Players

AveragePeak
0123405:0013:0021:0004:0012:0020:00

Hourly average and peak, UTC.

Fig. 1Players on GamesProjectFair [RUST]
Fig. 2

Server performance

02040608005:0013:0021:0004:0012:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 18% of all ranked servers, top 50% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 14:57 UTC, in 1d 10h. Its weekly schedule tag · low confidence

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes
crowd held67%else halves by day 2

Coming wipes

  1. 1d 10hThu 29 Oct, 14:57 UTC
  2. 8d 14hThu 5 Nov, 19:00 UTCFW
  3. 15d 10hThu 12 Nov, 14:57 UTC
  4. 22d 10hThu 19 Nov, 14:57 UTC
  5. 29d 10hThu 26 Nov, 14:57 UTC
  6. 36d 14hThu 3 Dec, 19:00 UTCFW
  7. 43d 10hThu 10 Dec, 14:57 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctSat 10 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 14:57 UTC5d ago 3 – running 1
Thu 15 Oct, 14:58 UTC12d ago 4 held half 7 days 0
Sat 10 Oct, 18:15 UTC17d ago 7 halved by day 2 4.9 days 0
Wed 7 Oct, 21:32 UTC20d ago 1 held half 2.9 days 0
Wed 7 Oct, 01:24 UTC21d ago 1 – 0.8 days 1
Tue 6 Oct, 18:15 UTC21d ago 1 – 0.3 days 0
Mon 5 Oct, 14:37 UTC22d ago 3 – 1.2 days 0
Sat 3 Oct, 22:22 UTC24d ago 3 – 1.7 days 0
Sat 3 Oct, 01:13 UTC25d ago 1 – 0.9 days 0
Thu 1 Oct, 18:13 UTC FW26d ago 8 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is GamesProjectFair [RUST], and is it online now?

The current state of GamesProjectFair [RUST] is offline, with the last sighting 7 hours ago. The uptime it reports puts the last restart at about 20 hours ago. For the last 7 full days the record is 165 of 168 hours up, 98% of the time. First seen by Rust Graphs on 19 September 2026.

Is GamesProjectFair [RUST] stable in the figures recorded?

Average server fps over the last 48 hours is 60; the lowest was 60. Counted at its highest: 73,475 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,467 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is GamesProjectFair [RUST] hosted?

In Europe GamesProjectFair [RUST] lists itself, tagged EU. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 46.174.51.227:28015 is its address.

On which Rust version is GamesProjectFair [RUST] running?

On Linux, GamesProjectFair [RUST] runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on GamesProjectFair [RUST]?

The latest refresh records GamesProjectFair [RUST] as offline, last seen 7 hours ago. The seven-day mean is 1 players; the peak over the same period is 4. Averaged over the last 48 hours, the player count is highest at 18:00 UTC: 3 players.

What rank has been recorded for GamesProjectFair [RUST]?

The same seven-day player-hour count places GamesProjectFair [RUST] at #1,470 within Europe, #4,068 across all ranked servers and in the top 18% of them.

Schedules

What is recorded on GamesProjectFair [RUST] on wipe day?

An average of 5 players was recorded at the busiest point of its recent wipes. At 2 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 67% of its recent wipes. In the other cases the crowd was below half by day 2.

What wipe schedule has been recorded for GamesProjectFair [RUST]?

The prediction follows its tag, because too few wipes of GamesProjectFair [RUST] are on record to confirm the schedule. Thursday 29 October at 14:57 UTC is the date its next wipe is due. The current world has been in use since 5 days 13 hours ago. Its tags give a wipe schedule of one wipe a week.

Settings

Which rules and settings are recorded for GamesProjectFair [RUST]?

The name of GamesProjectFair [RUST] records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Plugins run: Oxide. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

What is the map for GamesProjectFair [RUST]?

Seed 1337 and size 3,500 define the procedural map GamesProjectFair [RUST] generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain GamesProjectFair [RUST]?

On Rust Graphs, GamesProjectFair [RUST] is placed in these lists: Europe servers, plotted, Rust community servers, plotted and Vanilla Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Which meaning is attached to each tag on GamesProjectFair [RUST]?

The game's server browser reads these tags from GamesProjectFair [RUST]: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^w (Weekly): The wipe cycle is one week; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): The plugin framework is Oxide (uMod); EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Who is the operator of GamesProjectFair [RUST]?

A gamesprojectfair.ru hostname is published by GamesProjectFair [RUST]; no other server we track uses it.

How to join

How is GamesProjectFair [RUST] joined?

Enter client.connect 46.174.51.227:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://gamesprojectfair.ru/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded