StatusLive Servers online11,611 Players33,784 Populated2,810 Wiped · 3 h69 Interval5 min Date29 OCT 2026

DWG RG-S2492Server sheetchecked 10m ago

[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]

Online EU 46.174.54.159:28015 checked 10m ago

1x monthly wipes vanillamoddedoxide
Connect
Players now 1/ 75 1% full
7-day average2peak 11
Rank#2,492top 11% · #957 in EU
Last wipe4d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0246807:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]
Fig. 2

Server performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

usual gap14.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak8players, last three wipes
crowd held0%else halves by day 13

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 35d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 24 OctThu 15 OctThu 1 Oct
02.557.510+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 11, 24 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 18:07 UTC4d ago 11 – running 1
Thu 15 Oct, 20:32 UTC13d ago 7 halved by day 3 8.9 days 0
Thu 1 Oct, 18:31 UTC FW27d ago 6 halved by day 13 14.1 days 0
Wed 16 Sep, 18:19 UTC42d ago 4 halved by day 13 15 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS], and is it up?

At this moment [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is online. The uptime it reports puts the last restart at about 1 hours ago. For the last 7 full days the record is 165 of 168 hours up, 98% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] perform, as measured?

144 server fps on average over the last 48 hours, and never under 109. Counted at its highest: 84,076 entities, buildings, deployables and the rest of the world included. 3,464 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

The EU tag is how [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 46.174.54.159:28015 is its address.

What Rust version is recorded for [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

Rust network protocol 2635 and build 168909 on Linux: that is what [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

1 of 75 slots on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] are taken at the latest refresh. Averaged across seven days, the player count is 2, with a peak of 11. Over the last 48 hours the busiest hour was 09:00 UTC, at an average of 6 players.

In the rankings, which position does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] hold?

The same seven-day player-hour count places [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] at #957 within Europe, #2,492 across all ranked servers and in the top 11% of them.

Schedules

On [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS], what does the data show for wipe day?

The recent wipes averaged a busiest count of 8 players. At 24 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 13.

Which times and days are wipes plotted at on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

The force wipe is the only wipe at [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS], once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 4 days 12 hours ago. Its tags give a wipe schedule of one wipe per month.

Rules and settings

What settings and rules apply on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

1x gather is stated in the name of [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

On which map is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] played?

Seed 1337 and size 3,500 define the procedural map [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

On Rust Graphs, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is placed in these lists: Europe servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 1x.

Which meaning is attached to each tag on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

Tags published by [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS], and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp75 (Max players): Slots: 75; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The browser's listing places it under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] joined?

Connect with client.connect 46.174.54.159:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://rtsrv.gamestores.app/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,^v,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp75
Max players Slots: 75.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe The browser's listing places it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded