DWG RG-S15382Server sheetchecked 15d ago
S RUST #0 [TEST]
Offline EU 46.174.54.83:20520 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 01:30 UTC23d ago | 0 | – | running | 0 |
| Thu 1 Oct, 21:13 UTC FW27d ago | 2 | halved by day 1 | 4.2 days | 0 |
| Tue 29 Sep, 00:03 UTC30d ago | 2 | held half | 2.9 days | 0 |
| Tue 22 Sep, 01:38 UTC37d ago | 0 | – | 6.9 days | 0 |
| Tue 15 Sep, 05:53 UTC44d ago | 0 | – | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is S RUST #0 [TEST], and is it online now?
S RUST #0 [TEST] is offline at this moment; 15 days 23 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 September 2026.
What location is recorded for S RUST #0 [TEST]?
The EU tag is how S RUST #0 [TEST] lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 46.174.54.83:20520.
On which Rust version is S RUST #0 [TEST] running?
The platform is Linux and the version is Rust network protocol 2634 and build 166652 on S RUST #0 [TEST]. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on S RUST #0 [TEST]?
No response from S RUST #0 [TEST]; the server was last seen 15 days 23 hours ago.
What rank has been recorded for S RUST #0 [TEST]?
The same seven-day player-hour count places S RUST #0 [TEST] at #2,569 within Europe, #15,382 across all ranked servers and in the top 71% of them.
Wipe data
What happens on S RUST #0 [TEST] on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 50% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 1.
What wipe schedule has been recorded for S RUST #0 [TEST]?
S RUST #0 [TEST] wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 23 days 7 hours ago.
Map and rules
What settings and rules apply on S RUST #0 [TEST]?
Gather rate for S RUST #0 [TEST]: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
On which map is S RUST #0 [TEST] played?
Seed 210551 and size 3,500 define the procedural map S RUST #0 [TEST] generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does S RUST #0 [TEST] appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry S RUST #0 [TEST] are: Europe servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on S RUST #0 [TEST]?
The game's server browser reads these tags from S RUST #0 [TEST]: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): 166652 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): The server browser lists it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Which operator runs S RUST #0 [TEST]?
A srust.io hostname is published by S RUST #0 [TEST], as it is by 2 other servers we track; the same operator most likely runs them.
Joining the server
How is S RUST #0 [TEST] joined?
In Rust, press F1 and type client.connect 46.174.54.83:20520 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://srust.io is its website.
Server tags
Published as mp50,ptrak,$r?,v2634,EU,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
