StatusLive Servers online11,617 Players33,246 Populated2,800 Wiped · 3 h72 Interval5 min Date29 OCT 2026

DWG RG-S14045Server sheetchecked 4d ago

TEST

Offline 46.188.125.91:28015 checked 4d ago

Connect
Players now 1/ 10 10% full
7-day average1peak 1
Rank#14,045top 63%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TEST
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:28 UTC26d ago 1 – running 0
Thu 1 Oct, 10:56 UTC27d ago 1 – 0.9 days 0
Wed 30 Sep, 10:22 UTC28d ago 1 – 1 days 1
Mon 21 Sep, 11:15 UTC37d ago 1 held half 9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average
164 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
160 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
17 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average
15 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
7 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average
76 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is TEST online, and what uptime has been recorded?

TEST is offline at this moment; 4 days 20 hours ago is when it was last seen. 1 of 168 hours up over the last 7 full days, which is 1% of the time. First seen by Rust Graphs on 16 September 2026.

What location is recorded for TEST?

A region is not published by TEST. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 46.188.125.91:28015.

What Rust version is recorded for TEST?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on TEST. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on TEST?

No response from TEST; the server was last seen 4 days 20 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.

Against other Rust servers, where is TEST placed?

Player hours over seven days place TEST at #14,045, within the top 63% of ranked servers.

Wipe times

What happens on TEST on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on TEST?

There is no next wipe to predict at TEST, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 26 days 20 hours ago.

Map and rules

What settings and rules apply on TEST?

The name of TEST records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

What is the map for TEST?

TEST runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain TEST?

On Rust Graphs, TEST is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on TEST?

The game's server browser reads these tags from TEST: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is TEST joined?

In Rust, press F1 and type client.connect 46.188.125.91:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded