StatusLive Servers online11,686 Players55,597 Populated3,415 Wiped · 3 h92 Interval5 min Date28 OCT 2026

DWG RG-S14794Server sheetchecked 32d ago

Development server

Offline 46.205.221.3:28015 checked 32d ago

quad moddedoxidesoftcore
Connect
Players now 1/ 2 50% full
7-day average0peak –
Rank#14,794top 64%
Last wipe32d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Development server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 64% of all ranked servers, and #617 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01 2 / 100
02 1 / 233
03
[EA] Softcore 1quad · monthly · 68 on average
76 / 350
04
[US] Facepunch Softcore 2NA · quad · monthly · 61 on average
25 / 300
05
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 35 on average
56 / 150
06
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 12 on average
0 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Development server online, and what uptime has been recorded?

Last seen 32 days 19 hours ago; right now Development server is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 25 September 2026.

In which location is Development server hosted?

No region is published by Development server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 46.205.221.3:28015.

On which Rust version is Development server running?

Rust network protocol 2633 and build 165217 on Windows: that is what Development server runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for Development server?

Development server is not responding at the latest refresh; the last record of it online is 32 days 19 hours ago.

In the rankings, which position does Development server hold?

Within the top 64% of all ranked servers: Development server at #14,794 for player hours, seven days recorded. #617 against other quad servers.

Schedules

On Development server, when do wipes occur?

Too few wipes are on record for Development server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 32 days 21 hours ago.

Settings

What settings and rules apply on Development server?

No gather rate is stated in the name of Development server. Groups: 4 players maximum (quad). It runs the softcore game mode, Part of your loot is kept: Facepunch's easier mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Development server played?

A procedural map, generated by the game, is what Development server runs.

Lists and filters

On Rust Graphs, which lists and filters contain Development server?

These Rust Graphs lists include Development server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

On Development server, what is meant by each tag?

gmsoftcore (Game mode): Softcore rules apply, an easier set; mp2 (Max players): Slots: 2; ts4 (Group limit): Team size is capped at 4; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Development server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Development server joined?

Enter client.connect 46.205.221.3:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z

Game

gmsoftcore
Game mode Softcore rules apply, an easier set.
mp2
Max players Slots: 2.
ts4
Group limit Team size is capped at 4.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded