DWG RG-S5803Server sheetchecked 22h ago
SVRS
Offline 46.253.60.233:28015 checked 22h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 17:57 UTC23d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for SVRS, and is it up?
The current state of SVRS is offline, with the last sighting 22 hours ago. Counted from its reported uptime, the last restart was about 2 hours ago. 19 of 168 hours up over the last 7 full days, which is 11% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is SVRS stable in the figures recorded?
73 server fps on average over the last 48 hours, and never under 67. Counted at its highest: 280,976 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,539 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for SVRS?
No region is published by SVRS. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 46.253.60.233:28015.
What Rust version is recorded for SVRS?
On Linux, SVRS runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for SVRS?
The latest refresh records SVRS as offline, last seen 22 hours ago. Averaged across seven days, the player count is 2, with a peak of 2. Over the last 48 hours the busiest hour was 20:00 UTC, at an average of 2 players.
Against other Rust servers, where is SVRS placed?
Over the last seven days, SVRS records #5,803 for player hours: the top 26% of all ranked servers.
Wipe data
What is recorded on SVRS on wipe day?
An average of 2 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak.
On SVRS, when do wipes occur?
SVRS's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 23 days 2 hours ago.
Rules and settings
Which settings does SVRS run, and what rules?
Gather rate for SVRS: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
On which map is SVRS played?
Seed 706952110 and size 5,000 define the procedural map SVRS generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
Where does SVRS appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry SVRS are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On SVRS, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty are the tags SVRS publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
By what method do you join SVRS?
Connect with client.connect 46.253.60.233:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp4
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.