StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h0 Interval5 min Date28 OCT 2026

DWG RG-S15323Server sheetchecked 1d ago

Kecs Rust | Powered by AMP

Offline 46.4.39.147:28015 checked 1d ago

Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,323top 69%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123421:0022:0023:0000:00

Hourly average and peak, UTC.

Fig. 1Players on Kecs Rust | Powered by AMP
Fig. 2

Server performance

010020030040021:0022:0023:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average
636 / 675
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
485 / 525
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average
59 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average
36 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Kecs Rust | Powered by AMP, and is it online now?

The current state of Kecs Rust | Powered by AMP is offline, with the last sighting 43 hours ago. Counted from its reported uptime, the last restart was about 19 days 3 hours ago. 145 of 168 hours up over the last 7 full days, which is 86% of the time. The first sighting of it by Rust Graphs was on 7 October 2026.

Is Kecs Rust | Powered by AMP stable in the figures recorded?

The last 48 hours give an average of 198 server fps and a floor of 185. Counted at its highest: 111,033 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,293 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Kecs Rust | Powered by AMP?

No region is published by Kecs Rust | Powered by AMP. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 46.4.39.147:28015.

On which Rust version is Kecs Rust | Powered by AMP running?

Rust network protocol 2634 and build 167058 on Linux: that is what Kecs Rust | Powered by AMP runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Kecs Rust | Powered by AMP?

No response from Kecs Rust | Powered by AMP; the server was last seen 43 hours ago. Averaged across seven days, the player count is 0.

In the rankings, which position does Kecs Rust | Powered by AMP hold?

Over the last seven days, Kecs Rust | Powered by AMP records #15,323 for player hours: the top 69% of all ranked servers.

Wipe times

Which times and days are wipes plotted at on Kecs Rust | Powered by AMP?

The record of Kecs Rust | Powered by AMP's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 20 days 23 hours ago the current world was made.

Rules and settings

Which settings does Kecs Rust | Powered by AMP run, and what rules?

The name of Kecs Rust | Powered by AMP records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map has Kecs Rust | Powered by AMP loaded?

Kecs Rust | Powered by AMP runs a procedural map of size 4,500 with seed 6738, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does Kecs Rust | Powered by AMP appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Kecs Rust | Powered by AMP are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Kecs Rust | Powered by AMP, what is meant by each tag?

Tags published by Kecs Rust | Powered by AMP, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167058 (Build): 167058 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Kecs Rust | Powered by AMP joined?

In Rust, press F1 and type client.connect 46.4.39.147:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs167058
Build 167058 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded