StatusLive Servers online11,668 Players48,663 Populated3,138 Wiped · 3 h118 Interval5 min Date29 OCT 2026

DWG RG-S15441Server sheetchecked 16d ago

Direct Protocol | Loopback Development

Offline 47.194.150.81:28035 checked 16d ago

Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,441top 71%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Direct Protocol | Loopback Development
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:19 UTC16d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Direct Protocol | Loopback Development, and is it online now?

Last seen 16 days 9 hours ago; right now Direct Protocol | Loopback Development is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 12 October 2026.

In which location is Direct Protocol | Loopback Development hosted?

A region is not published by Direct Protocol | Loopback Development. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 47.194.150.81:28035 is its address.

What Rust version is recorded for Direct Protocol | Loopback Development?

On Windows, Direct Protocol | Loopback Development runs Rust network protocol 2634 and build 166652. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on Direct Protocol | Loopback Development?

No response from Direct Protocol | Loopback Development; the server was last seen 16 days 9 hours ago.

In the rankings, which position does Direct Protocol | Loopback Development hold?

Player hours over seven days place Direct Protocol | Loopback Development at #15,441, within the top 71% of ranked servers.

Wipe data

On Direct Protocol | Loopback Development, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Direct Protocol | Loopback Development?

Too few wipes are on record for Direct Protocol | Loopback Development to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 16 days 18 hours ago the current world was made.

Settings

What settings and rules apply on Direct Protocol | Loopback Development?

The name of Direct Protocol | Loopback Development records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is off: that is Valve's anti-cheat.

Which map has Direct Protocol | Loopback Development loaded?

A procedural map, generated by the game, is what Direct Protocol | Loopback Development runs.

Tags

Where does Direct Protocol | Loopback Development appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Direct Protocol | Loopback Development are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Direct Protocol | Loopback Development, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): 4 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags Direct Protocol | Loopback Development publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to Direct Protocol | Loopback Development?

Connect with client.connect 47.194.150.81:28035: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp4
Max players 4 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded