StatusLive Servers online11,642 Players49,122 Populated3,215 Wiped · 3 h103 Interval5 min Date28 OCT 2026

DWG RG-S15396Server sheetchecked 2d ago

Why So Sus

Offline NA 47.226.85.41:28015 checked 2d ago

vanillamoddedoxide
Connect
Players now 0/ 3 0% full
7-day average0peak –
Rank#15,396top 69% · #1541 in NA
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Why So Sus
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct9 Oct14 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctThu 8 OctWed 7 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 01:29 UTC2d ago 0 – running 0
Thu 8 Oct, 02:21 UTC20d ago 2 held half 18 days 2
Wed 7 Oct, 06:20 UTC21d ago 2 – 0.8 days 0
Tue 6 Oct, 05:40 UTC22d ago 2 – 1 days 0
Wed 30 Sep, 22:41 UTC27d ago 2 halved by day 1 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01 5 / 15
02 0 / 100
03
NA | Apex Aim Arena | 1v1 Facecheck FFA TargetsNA · groups of 8+ · 4 on average
0 / 16
04 0 / 16
05
The Salt Mines (Official) Solo Only | 2x |NA · groups of 8+ · 2x · monthly · 1 on average
1 / 100
06
[US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPSNA · groups of 100+ · 1e+09x · weekly · 30 on average
19 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Why So Sus, and is it up?

Last seen 2 days 7 hours ago; right now Why So Sus is offline. 2 of 168 hours up over the last 7 full days, which is 1% of the time. First seen by Rust Graphs on 25 September 2026.

What location is recorded for Why So Sus?

The NA tag is how Why So Sus lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 47.226.85.41:28015.

What Rust version is recorded for Why So Sus?

Rust network protocol 2635 and build 168909 on Windows: that is what Why So Sus runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on Why So Sus?

Why So Sus is not responding at the latest refresh; the last record of it online is 2 days 7 hours ago. Averaged across seven days, the player count is 0.

What rank has been recorded for Why So Sus?

Across seven days, player hours give Why So Sus #15,396 globally and #1,541 in North America, a top 69% position among ranked servers.

Schedules

What happens on Why So Sus on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for Why So Sus?

There is no next wipe to predict at Why So Sus, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 2 days 7 hours ago.

Map and rules

What settings and rules apply on Why So Sus?

No gather rate is stated in the name of Why So Sus. The group limit is 8 players, the game's default. combat training, aim and PvP practice, loot handed out, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Its own label is vanilla, meaning facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

On which map is Why So Sus played?

A procedural map, generated by the game, is what Why So Sus runs.

Tags

Where does Why So Sus appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Why So Sus: Modded Rust servers, Rust aim training servers, listed live, Rust battlefield servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

On Why So Sus, what is meant by each tag?

The game's server browser reads these tags from Why So Sus: gmrust (Game mode): Standard survival, as Rust plays; mp3 (Max players): The slot count is 3; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The browser's listing places it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Why So Sus joined?

Enter client.connect 47.226.85.41:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,^v,^d,^i,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp3
Max players The slot count is 3.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Gameplay

^d
Combat training The loot is handed to you for aim and PvP practice.
^i
Battlefield Kits and high rates drive fast PvP.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded