StatusLive Servers online11,763 Players72,839 Populated3,472 Wiped · 3 h218 Interval5 min Date29 OCT 2026

DWG RG-S5440Server sheetchecked 9m ago

[IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W

Online NA 47.248.170.160:33000 checked 9m ago

2x monthly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 2
Rank#5,440top 24% · #914 in NA
Last wipe27d agomonthly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.511.5200:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Fig. 1Players on [IN/US] HellFire 2x | Trio | 1x Sulfur |...
Fig. 2

Server performance

02040608000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 24% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 34d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:52 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W online, and what uptime has been recorded?

At this moment [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W is online. The uptime it reports puts the last restart at about 12 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 21 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W show?

59 server fps on average over the last 48 hours, and never under 53. Counted at its highest: 103,622 entities, buildings, deployables and the rest of the world included. 4,082 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W hosted?

In North America [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W lists itself, tagged NA. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 47.248.170.160:33000.

On which Rust version is [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W running?

On Windows, [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W?

0 of 50 slots on [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 22:00 UTC, at an average of 2 players.

What rank has been recorded for [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W?

Across seven days, player hours give [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W #5,440 globally and #914 in North America, a top 24% position among ranked servers.

Wipe times

On [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. At 1 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W?

At [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 20 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.

Rules and settings

Which settings does [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W run, and what rules?

2x gather is stated in the name of [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W?

Size 4,000 with seed 171238322: that is the procedural map [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W appear among the Rust Graphs lists and filters?

These Rust Graphs lists include [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W: Servers with a 2x gather rate, Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Which meaning is attached to each tag on [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W?

Tags published by [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to [IN/US] HellFire 2x | Trio | 1x Sulfur | KITS | No P2W?

In Rust, press F1 and type client.connect 47.248.170.160:33000 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/fzKDtwFtX.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded