StatusLive Servers online11,663 Players33,677 Populated2,838 Wiped · 3 h84 Interval5 min Date29 OCT 2026

DWG RG-S15829Server sheetchecked 20d ago

Test Vanilla

Offline 47.33.171.91:28015 checked 20d ago

Connect
Players now 0/ 150 0% full
7-day average0peak –
Rank#15,829top 72%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Test Vanilla
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average
135 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
117 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
12 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average
22 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Test Vanilla, and is it up?

Test Vanilla is offline at this moment; 20 days 9 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 7 October 2026 is when Rust Graphs first saw it.

What location is recorded for Test Vanilla?

A region is not published by Test Vanilla. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 47.33.171.91:28015.

On which Rust version is Test Vanilla running?

On Linux, Test Vanilla runs Rust network protocol 2634 and build 167058. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for Test Vanilla?

Test Vanilla is not responding at the latest refresh; the last record of it online is 20 days 9 hours ago.

What rank has been recorded for Test Vanilla?

Over the last seven days, Test Vanilla records #15,829 for player hours: the top 72% of all ranked servers.

Schedules

What wipe schedule has been recorded for Test Vanilla?

Test Vanilla's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 21 days 8 hours ago.

Map and rules

Which rules and settings are recorded for Test Vanilla?

The name of Test Vanilla records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for Test Vanilla?

Test Vanilla runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain Test Vanilla?

The Rust Graphs lists that carry Test Vanilla are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Test Vanilla?

Tags published by Test Vanilla, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp150 (Max players): The slot count is 150; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join Test Vanilla?

Enter client.connect 47.33.171.91:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp150
Max players The slot count is 150.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167058
Build The game build is 167058.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded