StatusLive Servers online11,636 Players37,139 Populated2,912 Wiped · 3 h58 Interval5 min Date28 OCT 2026

DWG RG-S15464Server sheetchecked 35d ago

[US] World War Rust | Test Server

Offline 47.6.83.67:28018 checked 35d ago

moddedoxide
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,464top 67%
Last wipe49d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on [US] World War Rust | Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 37 on average
42 / 100
02 37 / 50
03
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
21 / 100
04
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 16 on average
14 / 175
05
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average
15 / 150
06
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
11 / 90
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for [US] World War Rust | Test Server, and is it up?

The current state of [US] World War Rust | Test Server is offline, with the last sighting 35 days 7 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 15 September 2026.

What location is recorded for [US] World War Rust | Test Server?

No region tag is published by [US] World War Rust | Test Server, but its name points to North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 47.6.83.67:28018 is its address.

What Rust version is recorded for [US] World War Rust | Test Server?

On Windows, [US] World War Rust | Test Server runs Rust network protocol 2633 and build 164530. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on [US] World War Rust | Test Server?

The latest refresh records [US] World War Rust | Test Server as offline, last seen 35 days 7 hours ago.

Against other Rust servers, where is [US] World War Rust | Test Server placed?

Over the last seven days, [US] World War Rust | Test Server records #15,464 for player hours: the top 67% of all ranked servers.

Wipe times

On [US] World War Rust | Test Server, when do wipes occur?

The record of [US] World War Rust | Test Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 49 days 2 hours ago.

Rules and settings

Which settings does [US] World War Rust | Test Server run, and what rules?

Gather rate for [US] World War Rust | Test Server: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for [US] World War Rust | Test Server?

A procedural map, generated by the game, is what [US] World War Rust | Test Server runs.

Lists and filters

On Rust Graphs, which lists and filters contain [US] World War Rust | Test Server?

These Rust Graphs lists include [US] World War Rust | Test Server: Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on [US] World War Rust | Test Server?

The game's server browser reads these tags from [US] World War Rust | Test Server: gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): 164530 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to [US] World War Rust | Test Server?

Connect with client.connect 47.6.83.67:28018: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmvanilla,cs164530,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp5
Max players The slot count is 5.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs164530
Build 164530 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded