StatusLive Servers online11,644 Players39,508 Populated2,969 Wiped · 3 h74 Interval5 min Date28 OCT 2026

DWG RG-S15420Server sheetchecked 10m ago

HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon

Online EU 5.129.240.104:28010 checked 10m ago

2x duo weekly wipes moddedcarbon
Connect
Players now 0/ 200 0% full
7-day average0peak –
Rank#15,420top 69% · #2589 in EU
Last wipe1d agoweekly schedule
Next wipe5d 9hMon 2 Nov, 12:09 UTC
Fig. 1

Players

AveragePeakWipe
0123403:0012:0021:0007:0016:0001:00Wiped Mon 26 Oct, 12:09 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon
Fig. 2

Server performance

Server fpsWipe
010020030040003:0012:0021:0007:0016:0001:00Wiped Mon 26 Oct, 12:09 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 89% in EU, and #380 of the duo servers (top 90%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 12:09 UTC, in 5d 9h. Every Monday at 12:09 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 5d 9hMon 2 Nov, 12:09 UTC
  2. 8d 16hThu 5 Nov, 19:00 UTCFW
  3. 12d 9hMon 9 Nov, 12:09 UTC
  4. 19d 9hMon 16 Nov, 12:09 UTC
  5. 26d 9hMon 23 Nov, 12:09 UTC
  6. 33d 9hMon 30 Nov, 12:09 UTC
  7. 36d 16hThu 3 Dec, 19:00 UTCFW
  8. 40d 9hMon 7 Dec, 12:09 UTC

The first 48 hours of its last wipes

Mon 19 OctMon 12 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 12:09 UTC1d ago – – running 0
Mon 19 Oct, 12:09 UTC8d ago 0 – 7 days 0
Mon 12 Oct, 12:09 UTC15d ago 1 halved by day 1 7 days 0
Mon 5 Oct, 12:12 UTC22d ago 1 halved by day 1 7 days 0
Mon 28 Sep, 12:09 UTC29d ago 0 – 7 days 0
Mon 21 Sep, 12:09 UTC36d ago 1 halved by day 3 7 days 0
Mon 14 Sep, 12:11 UTC43d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
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14 / 100
03
Magic Rust #26 — Vanilla 2x (Solo/Duo) | PyccкийEU · duo · 2x · weekly · 97 on average
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04
Blood Rust - Pink [duo, x2]EU · duo · 2x · weekly · 77 on average
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05
Blood Rust - Red [duo, x2]EU · duo · 2x · weekly · 67 on average
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon, and is it up?

At this moment HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon is online. About 37 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon show?

The last 48 hours give an average of 221 server fps and a floor of 108. Counted at its highest: 71,099 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,978 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon hosted?

In Europe HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon lists itself, tagged EU. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 5.129.240.104:28010.

On which Rust version is HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon running?

On Linux, HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon runs Rust network protocol 2634 and build 167781. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon?

0 of 200 slots on HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon are taken at the latest refresh. Averaged across seven days, the player count is 0.

Against other Rust servers, where is HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon placed?

The same seven-day player-hour count places HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon at #2,589 within Europe, #15,420 across all ranked servers and in the top 69% of them. Ranked #380 among duo servers.

Wipe times

What is recorded on HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon on wipe day?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 1.

On HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon, when do wipes occur?

every Monday at 12:09 UTC is how HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon wipes. On Monday 2 November at 12:09 UTC its next wipe is due. The world it runs now was made 38 hours ago. Its tags give a wipe schedule of one wipe a week.

Settings

What settings and rules apply on HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon?

The name records 2x gather for HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon. A group tops out at 2 players (duo). It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

Which map has HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon loaded?

Size 3,500 with seed 2077581002: that is the procedural map HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Вайп 1д назад.

Tags

Where does HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon appear among the Rust Graphs lists and filters?

These Rust Graphs lists include HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon: Servers with a 2x gather rate, Duo Rust servers, Europe servers, plotted, Modded Rust servers and Rust tutorial servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Weekly ^w, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x.

Which meaning is attached to each tag on HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon?

gmrust (Game mode): Standard survival, as Rust plays; mp200 (Max players): Slots: 200; ts2 (Group limit): The team limit is 2; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^w (Weekly): The wipe cycle is one week; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; EU (Europe): In the server browser it appears under Europe are the tags HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon?

Enter client.connect 5.129.240.104:28010 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://rust.hardcamp.pro is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^z,^y,^w,EU,^t,gmrust,cs167781,ts2

Game

gmrust
Game mode Standard survival, as Rust plays.
mp200
Max players Slots: 200.
ts2
Group limit The team limit is 2.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded