StatusLive Servers online11,841 Players77,907 Populated3,836 Wiped · 3 h161 Interval5 min Date27 OCT 2026

DWG RG-S16818Server sheetchecked 30d ago

Budka bypass

Offline 5.130.150.236:28015 checked 30d ago

Connect
Players now 0/ 500 0% full
7-day average0peak –
Rank#16,818top 72%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Budka bypass
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average
675 / 750
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 343 on average
50 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 339 on average
84 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 315 on average
370 / 450
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
184 / 250
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 260 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Budka bypass online, and what uptime has been recorded?

Budka bypass is offline at this moment; 30 days 23 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 26 September 2026.

What location is recorded for Budka bypass?

No region is published by Budka bypass. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 5.130.150.236:28015.

What Rust version is recorded for Budka bypass?

On Windows, Budka bypass runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for Budka bypass?

Budka bypass is not responding at the latest refresh; the last record of it online is 30 days 23 hours ago.

Against other Rust servers, where is Budka bypass placed?

Within the top 72% of all ranked servers: Budka bypass at #16,818 for player hours, seven days recorded.

Schedules

Which times and days are wipes plotted at on Budka bypass?

Budka bypass's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 31 days 1 hours ago.

Map and rules

Which rules and settings are recorded for Budka bypass?

No gather rate is stated in the name of Budka bypass. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for Budka bypass?

Size 3,500 with seed 1234567: that is the procedural map Budka bypass runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does Budka bypass appear among the Rust Graphs lists and filters?

On Rust Graphs, Budka bypass is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Budka bypass, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp500 (Max players): The slot count is 500; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags Budka bypass publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Budka bypass?

Connect with client.connect 5.130.150.236:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp500
Max players The slot count is 500.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded