StatusLive Servers online11,900 Players91,150 Populated4,048 Wiped · 3 h163 Interval5 min Date27 OCT 2026

DWG RG-S15457Server sheetchecked 34d ago

Test Private Server

Offline 5.155.169.38:28015 checked 34d ago

Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,457top 67%
Last wipe35d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Test Private Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average
777 / 825
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average
46 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average
128 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average
433 / 500
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
259 / 300
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average
193 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Test Private Server online, and what uptime has been recorded?

The current state of Test Private Server is offline, with the last sighting 34 days 22 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 22 September 2026.

In which location is Test Private Server hosted?

No region is published by Test Private Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 5.155.169.38:28015 is its address.

What Rust version is recorded for Test Private Server?

On Windows, Test Private Server runs Rust network protocol 2633 and build 164530. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on Test Private Server?

No response from Test Private Server; the server was last seen 34 days 22 hours ago.

Against other Rust servers, where is Test Private Server placed?

Player hours over seven days place Test Private Server at #15,457, within the top 67% of ranked servers.

Schedules

Which times and days are wipes plotted at on Test Private Server?

The record of Test Private Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 35 days 4 hours ago.

Map and rules

What settings and rules apply on Test Private Server?

No gather rate is stated in the name of Test Private Server. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. VAC is off: that is Valve's anti-cheat.

On which map is Test Private Server played?

Test Private Server runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain Test Private Server?

These Rust Graphs lists include Test Private Server: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Test Private Server?

Tags published by Test Private Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): The slot count is 2; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Test Private Server?

Connect with client.connect 5.155.169.38:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players The slot count is 2.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded