DWG RG-S15419Server sheetchecked 44d ago
Testserver
Offline 5.186.56.195:28015 checked 44d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Testserver, and is it up?
Testserver is offline at this moment; 44 days 2 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 15 September 2026.
In which location is Testserver hosted?
There is no region published by Testserver. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 5.186.56.195:28015.
On which Rust version is Testserver running?
Rust network protocol 2633 and build 163794 on Linux: that is what Testserver runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on Testserver?
No response from Testserver; the server was last seen 44 days 2 hours ago.
In the rankings, which position does Testserver hold?
Over the last seven days, Testserver records #15,419 for player hours: the top – of all ranked servers.
Schedules
On Testserver, when do wipes occur?
The record of Testserver's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 50 days 1 hours ago the current world was made.
Settings
Which settings does Testserver run, and what rules?
No gather rate is stated in the name of Testserver. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. VAC is off: that is Valve's anti-cheat.
What is the map for Testserver?
Testserver runs a procedural map, which the game generates.
Lists and filters
On Rust Graphs, which lists and filters contain Testserver?
The Rust Graphs lists that carry Testserver are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On Testserver, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): Build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags Testserver publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join Testserver?
In Rust, press F1 and type client.connect 5.186.56.195:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.