StatusLive Servers online11,866 Players102,609 Populated3,946 Wiped · 3 h551 Interval5 min Date29 OCT 2026

DWG RG-S15666Server sheetchecked 24d ago

Devblog 65 Legacy Server

Offline 5.230.5.204:28015 checked 24d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,666top 70%
Last wipe–no schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Devblog 65 Legacy Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct7 Oct9 Oct10 Oct12 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
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04
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05
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Devblog 65 Legacy Server online, and what uptime has been recorded?

The current state of Devblog 65 Legacy Server is offline, with the last sighting 24 days 10 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 4 October 2026.

What location is recorded for Devblog 65 Legacy Server?

No region is published by Devblog 65 Legacy Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 5.230.5.204:28015.

What Rust version is recorded for Devblog 65 Legacy Server?

On Windows, Devblog 65 Legacy Server runs Rust network protocol 1695. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Devblog 65 Legacy Server?

Devblog 65 Legacy Server is not responding at the latest refresh; the last record of it online is 24 days 10 hours ago.

What rank has been recorded for Devblog 65 Legacy Server?

Within the top 70% of all ranked servers: Devblog 65 Legacy Server at #15,666 for player hours, seven days recorded.

Wipe times

Which times and days are wipes plotted at on Devblog 65 Legacy Server?

The record of Devblog 65 Legacy Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server.

Settings

Which settings does Devblog 65 Legacy Server run, and what rules?

The name of Devblog 65 Legacy Server records no gather rate. No group limit is published. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.

What is the map for Devblog 65 Legacy Server?

A procedural map, generated by the game, is what Devblog 65 Legacy Server runs.

Lists and filters

Where does Devblog 65 Legacy Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Devblog 65 Legacy Server: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all.

Which meaning is attached to each tag on Devblog 65 Legacy Server?

The game's server browser reads these tags from Devblog 65 Legacy Server: mp10 (Max players): 10 player slots; v1695 (Protocol): Join only if your game is on protocol 1695; hc315fe87 (Custom tag): A non-standard tag, set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Devblog 65 Legacy Server joined?

Connect with client.connect 5.230.5.204:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,v1695,hc315fe87

Game

mp10
Max players 10 player slots.
v1695
Protocol Join only if your game is on protocol 1695.

Other

hc315fe87
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded