StatusLive Servers online11,894 Players99,159 Populated3,939 Wiped · 3 h396 Interval5 min Date29 OCT 2026

DWG RG-S9040Server sheetchecked 7m ago

A Shockbyte Rust Server

Online 5.39.17.25:29766 checked 7m ago

Connect
Players now 0/ 40 0% full
7-day average0peak 1
Rank#9,040top 40%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75118:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte Rust Server
Fig. 2

Server performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:19 UTC13d ago 3 – running 0
Thu 8 Oct, 17:56 UTC20d ago 2 halved by day 1 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
385 / 425
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
458 / 500
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average
988 / 1000
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
56 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average
979 / 1000
06
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average
28 / 250
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for A Shockbyte Rust Server, and is it up?

A Shockbyte Rust Server is up at this moment. The uptime it reports puts the last restart at about 50 minutes ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does A Shockbyte Rust Server perform, as measured?

Average server fps over the last 48 hours is 91; the lowest was 23. Counted at its highest: 107,568 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,428 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is A Shockbyte Rust Server hosted?

No region is published by A Shockbyte Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 5.39.17.25:29766.

On which Rust version is A Shockbyte Rust Server running?

Rust network protocol 2635 and build 168909 on Linux: that is what A Shockbyte Rust Server runs. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on A Shockbyte Rust Server?

Current player count on A Shockbyte Rust Server: 0, of 40 slots. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 08:00 UTC: 1 players.

Against other Rust servers, where is A Shockbyte Rust Server placed?

Within the top 40% of all ranked servers: A Shockbyte Rust Server at #9,040 for player hours, seven days recorded.

Schedules

On A Shockbyte Rust Server, what does the data show for wipe day?

The recent wipes averaged a busiest count of 2 players. 21 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on A Shockbyte Rust Server?

A Shockbyte Rust Server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 13 days 23 hours ago.

Settings

Which rules and settings are recorded for A Shockbyte Rust Server?

The name of A Shockbyte Rust Server records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has A Shockbyte Rust Server loaded?

Seed 1448957747 and size 4,250 define the procedural map A Shockbyte Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry A Shockbyte Rust Server are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On A Shockbyte Rust Server, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags A Shockbyte Rust Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to A Shockbyte Rust Server?

In Rust, press F1 and type client.connect 5.39.17.25:29766 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players Slots: 40.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded