StatusLive Servers online11,892 Players102,807 Populated3,961 Wiped · 3 h356 Interval5 min Date29 OCT 2026

DWG RG-S15555Server sheetchecked 17d ago

RootyToots corrosion

Offline 5.39.17.29:25362 checked 17d ago

Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,555top 71%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RootyToots corrosion
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Fri 9 OctThu 17 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 04:09 UTC20d ago 0 – running 0
Thu 17 Sep, 06:22 UTC42d ago 1 halved by day 3 21.9 days 0
Wed 16 Sep, 08:41 UTC43d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average
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04
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for RootyToots corrosion, and is it up?

The current state of RootyToots corrosion is offline, with the last sighting 17 days 9 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What location is recorded for RootyToots corrosion?

There is no region published by RootyToots corrosion. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 5.39.17.29:25362.

On which Rust version is RootyToots corrosion running?

The platform is Linux and the version is Rust network protocol 2634 and build 167231 on RootyToots corrosion. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on RootyToots corrosion?

RootyToots corrosion is not responding at the latest refresh; the last record of it online is 17 days 9 hours ago.

Against other Rust servers, where is RootyToots corrosion placed?

Within the top 71% of all ranked servers: RootyToots corrosion at #15,555 for player hours, seven days recorded.

Wipe times

On RootyToots corrosion, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 3.

Which times and days are wipes plotted at on RootyToots corrosion?

There is no next wipe to predict at RootyToots corrosion, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 20 days 14 hours ago.

Settings

What settings and rules apply on RootyToots corrosion?

Gather rate for RootyToots corrosion: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

On which map is RootyToots corrosion played?

RootyToots corrosion runs a procedural map of size 2,500 with seed 627919762, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain RootyToots corrosion?

These Rust Graphs lists include RootyToots corrosion: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On RootyToots corrosion, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): The slot count is 20; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167231 (Build): 167231 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty are the tags RootyToots corrosion publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to RootyToots corrosion?

Connect with client.connect 5.39.17.29:25362: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players The slot count is 20.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167231
Build 167231 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded