StatusLive Servers online11,872 Players102,993 Populated3,951 Wiped · 3 h555 Interval5 min Date29 OCT 2026

DWG RG-S15289Server sheetchecked 13m ago

Rust Server by nitrado.net

Online 5.62.101.2:10300 checked 13m ago

Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,289top 69%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Fig. 1Players on Rust Server by nitrado.net
Fig. 2

Server performance

02.557.51020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 510 on average
307 / 325
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
391 / 425
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
955 / 1000
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
46 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
983 / 1000
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average
783 / 800
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Rust Server by nitrado.net, and is it up?

Right now, Rust Server by nitrado.net is recorded as online. About 12 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 7 October 2026 is when Rust Graphs first saw it.

How does Rust Server by nitrado.net perform, as measured?

Average server fps over the last 48 hours is 10; the lowest was 10. Counted at its highest: 66,248 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,086 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Rust Server by nitrado.net hosted?

No region is published by Rust Server by nitrado.net. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 5.62.101.2:10300.

On which Rust version is Rust Server by nitrado.net running?

Rust network protocol 2635 and build 168909 on Windows: that is what Rust Server by nitrado.net runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on Rust Server by nitrado.net?

Current player count on Rust Server by nitrado.net: 0, of 50 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is Rust Server by nitrado.net placed?

Within the top 69% of all ranked servers: Rust Server by nitrado.net at #15,289 for player hours, seven days recorded.

Schedules

On Rust Server by nitrado.net, when do wipes occur?

Too few wipes are on record for Rust Server by nitrado.net to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 22 days 4 hours ago.

Rules and settings

Which settings does Rust Server by nitrado.net run, and what rules?

Gather rate for Rust Server by nitrado.net: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for Rust Server by nitrado.net?

Seed 6738 and size 3,500 define the procedural map Rust Server by nitrado.net generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does Rust Server by nitrado.net appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Rust Server by nitrado.net: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Rust Server by nitrado.net, what is meant by each tag?

gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags Rust Server by nitrado.net publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join Rust Server by nitrado.net?

In Rust, press F1 and type client.connect 5.62.101.2:10300 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded