StatusLive Servers online11,882 Players96,098 Populated4,089 Wiped · 3 h162 Interval5 min Date27 OCT 2026

DWG RG-S13198Server sheetchecked 35d ago

Local Debug (no EAC)

Offline 5.76.183.4:28015 checked 35d ago

Connect
Players now 1/ 8 12% full
7-day average0peak –
Rank#13,198top 57%
Last wipe51d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Debug (no EAC)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average
825 / 850
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 349 on average
50 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 343 on average
129 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 313 on average
475 / 525
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 282 on average
304 / 350
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 257 on average
224 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Local Debug (no EAC), and is it online now?

Last seen 35 days 2 hours ago; right now Local Debug (no EAC) is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 17 September 2026 is when Rust Graphs first saw it.

What location is recorded for Local Debug (no EAC)?

There is no region published by Local Debug (no EAC). Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 5.76.183.4:28015.

On which Rust version is Local Debug (no EAC) running?

The platform is Windows and the version is Rust network protocol 2633 and build 163207 on Local Debug (no EAC). To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Local Debug (no EAC)?

The latest refresh records Local Debug (no EAC) as offline, last seen 35 days 2 hours ago.

Against other Rust servers, where is Local Debug (no EAC) placed?

Over the last seven days, Local Debug (no EAC) records #13,198 for player hours: the top 57% of all ranked servers.

Wipe data

Which times and days are wipes plotted at on Local Debug (no EAC)?

The record of Local Debug (no EAC)'s wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 51 days 13 hours ago.

Rules and settings

Which rules and settings are recorded for Local Debug (no EAC)?

The name of Local Debug (no EAC) records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. VAC is off: that is Valve's anti-cheat.

Which map has Local Debug (no EAC) loaded?

Local Debug (no EAC) runs a procedural map, which the game generates.

Filters

Where does Local Debug (no EAC) appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Local Debug (no EAC): Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Local Debug (no EAC)?

gmrust (Game mode): Standard survival, as Rust plays; mp8 (Max players): 8 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs163207 (Build): Build: 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags Local Debug (no EAC) publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Local Debug (no EAC) joined?

Enter client.connect 5.76.183.4:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp8
Max players 8 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must be on protocol 2633.
cs163207
Build Build: 163207.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded