DWG RG-S15535Server sheetchecked 16d ago
[GER] Virtual.Soldiers
Offline 5.83.165.77:10600 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
- 7d 8hThu 5 Nov, 19:00 UTCFW
- 35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:57 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is [GER] Virtual.Soldiers, and is it online now?
The current state of [GER] Virtual.Soldiers is offline, with the last sighting 16 days 21 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
In which location is [GER] Virtual.Soldiers hosted?
Europe is where the name of [GER] Virtual.Soldiers points, with no region tag published. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 5.83.165.77:10600.
What Rust version is recorded for [GER] Virtual.Soldiers?
Rust network protocol 2634 and build 167584 on Windows: that is what [GER] Virtual.Soldiers runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on [GER] Virtual.Soldiers?
No response from [GER] Virtual.Soldiers; the server was last seen 16 days 21 hours ago.
What rank has been recorded for [GER] Virtual.Soldiers?
Within the top 71% of all ranked servers: [GER] Virtual.Soldiers at #15,535 for player hours, seven days recorded.
Wipe times
On [GER] Virtual.Soldiers, what does the data show for wipe day?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
On [GER] Virtual.Soldiers, when do wipes occur?
At [GER] Virtual.Soldiers the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 16 hours ago.
Map and rules
Which rules and settings are recorded for [GER] Virtual.Soldiers?
No gather rate is stated in the name of [GER] Virtual.Soldiers. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for [GER] Virtual.Soldiers?
Size 3,500 with seed 6738: that is the procedural map [GER] Virtual.Soldiers runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does [GER] Virtual.Soldiers appear among the Rust Graphs lists and filters?
On Rust Graphs, [GER] Virtual.Soldiers is placed in these lists: Europe servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on [GER] Virtual.Soldiers?
gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): Build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags [GER] Virtual.Soldiers publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join [GER] Virtual.Soldiers?
Enter client.connect 5.83.165.77:10600 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
