DWG RG-S15335Server sheetchecked 3d ago
castletest (private prototype)
Offline 50.169.108.2:28035 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:13 UTC4d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is castletest (private prototype) online, and what uptime has been recorded?
The current state of castletest (private prototype) is offline, with the last sighting 3 days 14 hours ago. For the last 7 full days the record is 9 of 168 hours up, 5% of the time. First seen by Rust Graphs on 4 October 2026.
What location is recorded for castletest (private prototype)?
There is no region published by castletest (private prototype). Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 50.169.108.2:28035 is its address.
What Rust version is recorded for castletest (private prototype)?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on castletest (private prototype). Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on castletest (private prototype)?
castletest (private prototype) is not responding at the latest refresh; the last record of it online is 3 days 14 hours ago. Averaged across seven days, the player count is 0.
Against other Rust servers, where is castletest (private prototype) placed?
Within the top 69% of all ranked servers: castletest (private prototype) at #15,335 for player hours, seven days recorded.
Schedules
On castletest (private prototype), what does the data show for wipe day?
At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for castletest (private prototype)?
The record of castletest (private prototype)'s wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 4 days 18 hours ago.
Rules and settings
Which rules and settings are recorded for castletest (private prototype)?
The name of castletest (private prototype) records no gather rate. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.
Which map has castletest (private prototype) loaded?
A procedural map, generated by the game, is what castletest (private prototype) runs.
Tags
On Rust Graphs, which lists and filters contain castletest (private prototype)?
These Rust Graphs lists include castletest (private prototype): Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
On castletest (private prototype), what is meant by each tag?
Tags published by castletest (private prototype), and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^p (PvE): No player combat: the threat comes from the world; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join castletest (private prototype)?
In Rust, press F1 and type client.connect 50.169.108.2:28035 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp4,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust
mp4
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.