StatusLive Servers online11,688 Players63,966 Populated3,456 Wiped · 3 h122 Interval5 min Date28 OCT 2026

DWG RG-S4409Server sheetchecked 8m ago

Delimited Gaming Private PvE

Online 50.35.89.41:28015 checked 8m ago

vanilla
Connect
Players now 0/ ?
7-day average0peak 2
Rank#4,409top 20%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75112:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Fig. 1Players on Delimited Gaming Private PvE
Fig. 2

Server performance

010020030040012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 20:59 UTC18d ago 2 – running 1
Fri 2 Oct, 22:53 UTC25d ago 1 halved by day 2 6.9 days 0
Thu 1 Oct, 22:42 UTC FW26d ago 1 – 1 days 0
Sun 27 Sep, 02:34 UTC31d ago 2 held half 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average
637 / 675
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
386 / 425
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 312 on average
42 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 311 on average
47 / 250
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 272 on average
161 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
97 / 125
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Delimited Gaming Private PvE online, and what uptime has been recorded?

Right now, Delimited Gaming Private PvE is recorded as online. The uptime it reports puts the last restart at about 2 days 11 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is Delimited Gaming Private PvE stable in the figures recorded?

Average server fps over the last 48 hours is 229; the lowest was 217. Counted at its highest: 129,713 entities, buildings, deployables and the rest of the world included. 4,150 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is Delimited Gaming Private PvE hosted?

No region is published by Delimited Gaming Private PvE. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 50.35.89.41:28015.

What Rust version is recorded for Delimited Gaming Private PvE?

Rust network protocol 2635 and build 168909 on Linux: that is what Delimited Gaming Private PvE runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on Delimited Gaming Private PvE?

Current player count on Delimited Gaming Private PvE: 0. Averaged across seven days, the player count is 0, with a peak of 2. The 48-hour peak falls at 13:00 UTC, averaging 1 players.

Against other Rust servers, where is Delimited Gaming Private PvE placed?

Player hours over seven days place Delimited Gaming Private PvE at #4,409, within the top 20% of ranked servers.

Wipe data

On Delimited Gaming Private PvE, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 50% of its recent wipes stayed above half that peak. By day 2 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for Delimited Gaming Private PvE?

There is no next wipe to predict at Delimited Gaming Private PvE, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 5 days 17 hours ago.

Map and rules

What settings and rules apply on Delimited Gaming Private PvE?

Gather rate for Delimited Gaming Private PvE: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

On which map is Delimited Gaming Private PvE played?

Size 4,800 with seed 956306104: that is the procedural map Delimited Gaming Private PvE runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does Delimited Gaming Private PvE appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Delimited Gaming Private PvE are: Rust community servers, plotted and Vanilla Rust servers. On the server list, these filters bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

On Delimited Gaming Private PvE, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it are the tags Delimited Gaming Private PvE publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join Delimited Gaming Private PvE?

Enter client.connect 50.35.89.41:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp0
Max players Slots: 0.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded