StatusLive Servers online11,662 Players33,506 Populated2,814 Wiped · 3 h80 Interval5 min Date29 OCT 2026

DWG RG-S14330Server sheetchecked 13m ago

Hazard's Island | Biweekly

Online NA 50.99.7.47:28025 checked 13m ago

biweekly wipes vanillaoxidepremium
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#14,330top 64% · #1452 in NA
Last wipe13d agobiweekly schedule
Next wipe14hThu 29 Oct, 18:11 UTC
Fig. 1

Players

AveragePeak
0123405:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Fig. 1Players on Hazard's Island | Biweekly
Fig. 2

Server performance

02040608005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 64% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:11 UTC, in 14h. Its biweekly schedule tag · low confidence

usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 14hThu 29 Oct, 18:11 UTC
  2. 7d 14hThu 5 Nov, 19:00 UTCFW
  3. 14d 14hThu 12 Nov, 18:11 UTC
  4. 28d 14hThu 26 Nov, 18:11 UTC
  5. 35d 14hThu 3 Dec, 19:00 UTCFW
  6. 42d 14hThu 10 Dec, 18:11 UTC

The first 48 hours of its last wipes

Thu 15 OctSun 11 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:11 UTC13d ago 0 – running 0
Sun 11 Oct, 00:45 UTC18d ago 0 – 4.7 days 0
Thu 1 Oct, 18:00 UTC FW27d ago 0 – 9.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Hazard's Island | Biweekly online, and what uptime has been recorded?

Right now, Hazard's Island | Biweekly is recorded as online. The uptime it reports puts the last restart at about 16 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 30 September 2026 is when Rust Graphs first saw it.

Is Hazard's Island | Biweekly stable in the figures recorded?

The last 48 hours give an average of 60 server fps and a floor of 59. Counted at its highest: 80,498 entities, buildings, deployables and the rest of the world included. 2,259 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is Hazard's Island | Biweekly hosted?

With its NA tag, Hazard's Island | Biweekly lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 50.99.7.47:28025 is its address.

What Rust version is recorded for Hazard's Island | Biweekly?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Hazard's Island | Biweekly. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Hazard's Island | Biweekly?

Current player count on Hazard's Island | Biweekly: 0, of 50 slots. The seven-day mean is 0 players; the peak over the same period is 1.

What rank has been recorded for Hazard's Island | Biweekly?

The same seven-day player-hour count places Hazard's Island | Biweekly at #1,452 within North America, #14,330 across all ranked servers and in the top 64% of them.

Wipe times

On Hazard's Island | Biweekly, what does the data show for wipe day?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for Hazard's Island | Biweekly?

The prediction follows its tag, because too few wipes of Hazard's Island | Biweekly are on record to confirm the schedule. It is due to wipe next on Thursday 29 October at 18:11 UTC. The current world has been in use since 13 days 9 hours ago. A wipe schedule of one wipe every two weeks is listed in its tags.

Rules and settings

Which settings does Hazard's Island | Biweekly run, and what rules?

The name of Hazard's Island | Biweekly records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. Plugins run: Oxide. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Rust's premium status is required to join. Anti-cheat: VAC, from Valve, is on.

What is the map for Hazard's Island | Biweekly?

Seed 1151947884 and size 3,800 define the procedural map Hazard's Island | Biweekly generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does Hazard's Island | Biweekly appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Hazard's Island | Biweekly: Rust community servers, plotted, Rust server list: North America and Vanilla Rust servers. On the server list, these filters bring it up: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on Hazard's Island | Biweekly?

The game's server browser reads these tags from Hazard's Island | Biweekly: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Plugin framework: Oxide (uMod); NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to Hazard's Island | Biweekly?

In Rust, press F1 and type client.connect 50.99.7.47:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. Rust's premium status is required to join. You will find its website at https://canadiangameforces.com.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^q
Premium Rust's premium status is required to join.
^o
Oxide Plugin framework: Oxide (uMod).

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded