StatusLive Servers online11,856 Players101,030 Populated3,903 Wiped · 3 h542 Interval5 min Date29 OCT 2026

DWG RG-S15269Server sheetchecked 9m ago

Chernobyl Aftermath [PVE | EVENTS]

Online EU 51.161.198.108:60416 checked 9m ago

monthly wipes vanillamoddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,269top 68% · #2529 in EU
Last wipe15d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Fig. 1Players on Chernobyl Aftermath [PVE | EVENTS]
Fig. 2

Server performance

010020030040021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 34d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 15:36 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Chernobyl Aftermath [PVE | EVENTS], and is it up?

Chernobyl Aftermath [PVE | EVENTS] is up at this moment. Counted from its reported uptime, the last restart was about 15 days 2 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is Chernobyl Aftermath [PVE | EVENTS] stable in the figures recorded?

The last 48 hours give an average of 233 server fps and a floor of 221. Counted at its highest: 4,289 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,962 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Chernobyl Aftermath [PVE | EVENTS]?

The EU tag is how Chernobyl Aftermath [PVE | EVENTS] lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 51.161.198.108:60416 is its address.

On which Rust version is Chernobyl Aftermath [PVE | EVENTS] running?

Rust network protocol 2634 and build 167781 on Linux: that is what Chernobyl Aftermath [PVE | EVENTS] runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Chernobyl Aftermath [PVE | EVENTS]?

At the last refresh, Chernobyl Aftermath [PVE | EVENTS] recorded 0 players across 100 slots. Averaged across seven days, the player count is 0.

In the rankings, which position does Chernobyl Aftermath [PVE | EVENTS] hold?

The same seven-day player-hour count places Chernobyl Aftermath [PVE | EVENTS] at #2,529 within Europe, #15,269 across all ranked servers and in the top 68% of them.

Schedules

What happens on Chernobyl Aftermath [PVE | EVENTS] on the day of a wipe?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.

On Chernobyl Aftermath [PVE | EVENTS], when do wipes occur?

The force wipe is the only wipe at Chernobyl Aftermath [PVE | EVENTS], once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 15 days 4 hours ago. Its tags give a wipe schedule of one wipe per month.

Rules and settings

What settings and rules apply on Chernobyl Aftermath [PVE | EVENTS]?

No gather rate is stated in the name of Chernobyl Aftermath [PVE | EVENTS]. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

On which map is Chernobyl Aftermath [PVE | EVENTS] played?

Chernobyl Aftermath [PVE | EVENTS] runs a procedural map of size 1,000 with seed 1, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does Chernobyl Aftermath [PVE | EVENTS] appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Chernobyl Aftermath [PVE | EVENTS] are: Europe servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on Chernobyl Aftermath [PVE | EVENTS]?

gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe are the tags Chernobyl Aftermath [PVE | EVENTS] publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to Chernobyl Aftermath [PVE | EVENTS]?

In Rust, press F1 and type client.connect 51.161.198.108:60416 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^v,EU,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded