StatusLive Servers online11,830 Players79,533 Populated3,721 Wiped · 3 h259 Interval5 min Date29 OCT 2026

DWG RG-S8527Server sheetchecked 9m ago

AggreSSive 10x Night zombies // kits // skin // events // quest

Online 51.195.190.85:25578 checked 9m ago

10x moddedcarbon
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#8,527top 38%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Fig. 1Players on AggreSSive 10x Night zombies // kits // skin...
Fig. 2

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 22:15 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is AggreSSive 10x Night zombies // kits // skin // events // quest, and is it online now?

Right now, AggreSSive 10x Night zombies // kits // skin // events // quest is recorded as online. The uptime it reports puts the last restart at about 3 hours ago. 46 of 48 hours up over the last 2 full days, which is 96% of the time. On 26 October 2026 is when Rust Graphs first saw it.

How does AggreSSive 10x Night zombies // kits // skin // events // quest perform, as measured?

Average server fps over the last 48 hours is 59; the lowest was 7. Counted at its highest: 96,107 entities, buildings, deployables and the rest of the world included. 2,859 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is AggreSSive 10x Night zombies // kits // skin // events // quest hosted?

A region is not published by AggreSSive 10x Night zombies // kits // skin // events // quest. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 51.195.190.85:25578.

What Rust version is recorded for AggreSSive 10x Night zombies // kits // skin // events // quest?

On Linux, AggreSSive 10x Night zombies // kits // skin // events // quest runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for AggreSSive 10x Night zombies // kits // skin // events // quest?

0 of 100 slots on AggreSSive 10x Night zombies // kits // skin // events // quest are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 20:00 UTC, at an average of 1 players.

In the rankings, which position does AggreSSive 10x Night zombies // kits // skin // events // quest hold?

Within the top 38% of all ranked servers: AggreSSive 10x Night zombies // kits // skin // events // quest at #8,527 for player hours, seven days recorded.

Schedules

What happens on AggreSSive 10x Night zombies // kits // skin // events // quest on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on AggreSSive 10x Night zombies // kits // skin // events // quest?

AggreSSive 10x Night zombies // kits // skin // events // quest's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 2 days 13 hours ago.

Settings

What settings and rules apply on AggreSSive 10x Night zombies // kits // skin // events // quest?

10x gather is stated in the name of AggreSSive 10x Night zombies // kits // skin // events // quest. 6 players per group at most. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for AggreSSive 10x Night zombies // kits // skin // events // quest?

Seed 654169880 and size 3,950 define the procedural map AggreSSive 10x Night zombies // kits // skin // events // quest generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain AggreSSive 10x Night zombies // kits // skin // events // quest?

These Rust Graphs lists include AggreSSive 10x Night zombies // kits // skin // events // quest: 10x Rust servers, plotted, Modded Rust servers and Rust zombie servers, plotted. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 10x.

Which meaning is attached to each tag on AggreSSive 10x Night zombies // kits // skin // events // quest?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts6 (Group limit): Teams hold no more than 6; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon are the tags AggreSSive 10x Night zombies // kits // skin // events // quest publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is AggreSSive 10x Night zombies // kits // skin // events // quest joined?

In Rust, press F1 and type client.connect 51.195.190.85:25578 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts6,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts6
Group limit Teams hold no more than 6.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded