StatusLive Servers online11,841 Players73,926 Populated3,704 Wiped · 3 h221 Interval5 min Date29 OCT 2026

DWG RG-S15326Server sheetchecked 7m ago

Trinity Rust

Online EU 51.195.63.11:20500 checked 7m ago

weekly wipes vanillamoddedcarbon
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,326top 69% · #2557 in EU
Last wipe25d agoweekly schedule
Next wipe2d 1hSat 31 Oct, 15:06 UTC
Fig. 1

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Fig. 1Players on Trinity Rust
Fig. 2

Server performance

010020030040014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 15:06 UTC, in 2d 1h. Its weekly schedule tag · low confidence

usual gap16 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 2d 1hSat 31 Oct, 15:06 UTC
  2. 7d 5hThu 5 Nov, 19:00 UTCFW
  3. 9d 1hSat 7 Nov, 15:06 UTC
  4. 16d 1hSat 14 Nov, 15:06 UTC
  5. 23d 1hSat 21 Nov, 15:06 UTC
  6. 30d 1hSat 28 Nov, 15:06 UTC
  7. 35d 5hThu 3 Dec, 19:00 UTCFW
  8. 37d 1hSat 5 Dec, 15:06 UTC

The first 48 hours of its last wipes

Sat 3 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 15:06 UTC25d ago 0 – running 0
Thu 17 Sep, 14:47 UTC41d ago 0 – 16 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
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32 / 100
05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Trinity Rust, and is it up?

Trinity Rust is up at this moment. Counted from its reported uptime, the last restart was about 7 days 1 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of Trinity Rust show?

The last 48 hours give an average of 254 server fps and a floor of 219. Counted at its highest: 3,191 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,409 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Trinity Rust hosted?

In Europe Trinity Rust lists itself, tagged EU. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 51.195.63.11:20500.

On which Rust version is Trinity Rust running?

Rust network protocol 2634 and build 167781 on Linux: that is what Trinity Rust runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for Trinity Rust?

0 of 100 slots on Trinity Rust are taken at the latest refresh. Averaged across seven days, the player count is 0.

What rank has been recorded for Trinity Rust?

Across seven days, player hours give Trinity Rust #15,326 globally and #2,557 in Europe, a top 69% position among ranked servers.

Wipe data

What happens on Trinity Rust on the day of a wipe?

At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Trinity Rust?

The prediction follows its tag, because too few wipes of Trinity Rust are on record to confirm the schedule. Saturday 31 October at 15:06 UTC is the date its next wipe is due. 25 days 22 hours ago the current world was made. A wipe every week is the schedule its tags set out.

Map and rules

What settings and rules apply on Trinity Rust?

Gather rate for Trinity Rust: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

On which map is Trinity Rust played?

Seed 571345021 and size 1,024 define the procedural map Trinity Rust generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: CraggyIsland.

Tags

Where does Trinity Rust appear among the Rust Graphs lists and filters?

On Rust Graphs, Trinity Rust is placed in these lists: Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Which meaning is attached to each tag on Trinity Rust?

Tags published by Trinity Rust, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^w (Weekly): The wipe cycle is one week; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; EU (Europe): The browser's listing places it under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Trinity Rust?

Enter client.connect 51.195.63.11:20500 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://hosting.alkad.org/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players The slot count is 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Region

EU
Europe The browser's listing places it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded