Fig. 1Players on Inimitable PVPRG-S15327-01 · Sheet 1 of 11
Fig. 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S15327-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 87% in EU, and #515 of the trio servers (top 82%). Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S15327-03 · Sheet 3 of 11
Schedule
Wipe schedule
fixed weekdays
Next wipe Monday 2 November, 10:15 UTC, in 3d 16h.
Every Monday at 10:15 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes
Coming wipes
3d 16hMon 2 Nov, 10:15 UTC
7d 1hThu 5 Nov, 19:00 UTCFW
10d 16hMon 9 Nov, 10:15 UTC
17d 16hMon 16 Nov, 10:15 UTC
24d 16hMon 23 Nov, 10:15 UTC
31d 16hMon 30 Nov, 10:15 UTC
35d 1hThu 3 Dec, 19:00 UTCFW
38d 16hMon 7 Dec, 10:15 UTC
The first 48 hours of its last wipes
Mon 26 OctMon 19 OctMon 12 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ScheduleExpected wipesRG-S15327-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 10:15 UTC3d ago
0
–
running
0
Mon 19 Oct, 09:15 UTC10d ago
0
–
7 days
0
Mon 12 Oct, 09:15 UTC17d ago
0
–
7 days
0
Mon 5 Oct, 09:16 UTC24d ago
0
–
7 days
0
Mon 28 Sep, 09:15 UTC31d ago
0
–
7 days
0
Mon 21 Sep, 09:15 UTC38d ago
0
–
7 days
0
Mon 14 Sep, 09:20 UTC45d ago
0
–
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S15327-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
How reliable is Inimitable PVP, and is it online now?
Right now, Inimitable PVP is recorded as online. Counted from its reported uptime, the last restart was about 17 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.
2.
How does Inimitable PVP perform, as measured?
Average server fps over the last 48 hours is 106; the lowest was 85. Counted at its highest: 73,117 entities, buildings, deployables and the rest of the world included. 2,336 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
3.
In which location is Inimitable PVP hosted?
In Europe Inimitable PVP lists itself, tagged EU. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 51.195.63.11:20580 is its address.
4.
What Rust version is recorded for Inimitable PVP?
Rust network protocol 2635 and build 168909 on Linux: that is what Inimitable PVP runs. Steam updates your game, which must be on the same protocol for you to join.
Population
5.
What does the population history show for Inimitable PVP?
Current player count on Inimitable PVP: 0, of 400 slots. Averaged across seven days, the player count is 0.
6.
Against other Rust servers, where is Inimitable PVP placed?
Inimitable PVP also measures #2,546 in Europe on the same seven-day player-hour count, at #15,327 globally and in the top 69% of ranked servers. Within the trio group it places #515.
Schedules
7.
What is recorded on Inimitable PVP on wipe day?
The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.
8.
On Inimitable PVP, when do wipes occur?
Wipes at Inimitable PVP take place every Monday at 10:15 UTC. On Monday 2 November at 10:15 UTC its next wipe is due. The current world has been in use since 3 days 7 hours ago. The tags state a wipe schedule of one wipe a month.
Map and rules
9.
What settings and rules apply on Inimitable PVP?
The name of Inimitable PVP records no gather rate. A group tops out at 3 players (trio). It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.
10.
What is the map for Inimitable PVP?
Seed 1381925588 and size 3,600 define the procedural map Inimitable PVP generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
11.
Where does Inimitable PVP appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Inimitable PVP are: Europe servers, plotted, Modded Rust servers and Trio Rust servers, plotted live. It is returned by these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Monthly; Last wipe: In the last week.
12.
On Inimitable PVP, what is meant by each tag?
gmvanilla (Game mode): This is vanilla survival; mp400 (Max players): Slots: 400; ts3 (Group limit): The team limit is 3; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): The server browser lists it under Europe are the tags Inimitable PVP publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
13.
What is the way to connect to Inimitable PVP?
Enter client.connect 51.195.63.11:20580 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/ZmBE7Wmd.
NotesAnswered from the figuresRG-S15327-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp400,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts3,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp400
Max playersSlots: 400.
ts3
Group limitThe team limit is 3.
v2635
ProtocolJoin only if your game is on protocol 2635.
cs168909
BuildBuild: 168909.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeRegion code not set.
Wipe schedule
^m
MonthlyFacepunch's force wipe brings a monthly wipe.
Difficulty
^v
VanillaFacepunch's game, unaltered: rates, kits and rules are as shipped.
Mods and access
^o
OxideThe plugin framework is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; the listing is Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S15327-11 · Sheet 11 of 11