StatusLive Servers online11,894 Players99,159 Populated3,939 Wiped · 3 h396 Interval5 min Date29 OCT 2026

DWG RG-S6538Server sheetchecked 8m ago

QUICK TEST

Online EU 51.195.88.143:20520 checked 8m ago

moddedoxide
Connect
Players now 0/ 200 0% full
7-day average0peak 3
Rank#6,538top 29% · #1930 in EU
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.511.5218:0020:0023:0021:0013:0015:00

Hourly average and peak, UTC.

Fig. 1Players on QUICK TEST
Fig. 2

Server performance

025507510018:0020:0023:0021:0013:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctSun 18 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 20:59 UTC6d ago 0 – running 0
Sun 18 Oct, 18:42 UTC10d ago 2 halved by day 1 4.1 days 0
Sun 18 Oct, 09:19 UTC11d ago 3 – 0.4 days 0
Sat 17 Oct, 19:04 UTC11d ago 3 – 0.6 days 0
Sun 11 Oct, 08:47 UTC18d ago 1 halved by day 2 6.4 days 0
Sat 3 Oct, 02:07 UTC26d ago 0 – 8.3 days 0
Fri 25 Sep, 12:02 UTC34d ago 0 – 7.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
133 / 100
02
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
185 / 225
03
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
94 / 700
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average
231 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average
348 / 350
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
29 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for QUICK TEST, and is it up?

Right now, QUICK TEST is recorded as online. About 1 hours ago is when it last restarted, measured from the uptime it reports. 148 of 168 hours up over the last 7 full days, which is 88% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does QUICK TEST perform, as measured?

The last 48 hours give an average of 63 server fps and a floor of 59. Counted at its highest: 45,034 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,166 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for QUICK TEST?

The EU tag is how QUICK TEST lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 51.195.88.143:20520.

On which Rust version is QUICK TEST running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on QUICK TEST. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for QUICK TEST?

0 of 200 slots on QUICK TEST are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 3. The 48-hour peak falls at 15:00 UTC, averaging 2 players.

What rank has been recorded for QUICK TEST?

Across seven days, player hours give QUICK TEST #6,538 globally and #1,930 in Europe, a top 29% position among ranked servers.

Schedules

On QUICK TEST, what does the data show for wipe day?

At their busiest, its recent wipes drew 2 players on average. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.5.

What wipe schedule has been recorded for QUICK TEST?

QUICK TEST wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 6 days 20 hours ago.

Map and rules

What settings and rules apply on QUICK TEST?

Gather rate for QUICK TEST: not stated in the name. The group limit is 40 players. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is QUICK TEST played?

QUICK TEST runs a procedural map of size 3,500 with seed 2110746573, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain QUICK TEST?

These Rust Graphs lists include QUICK TEST: Europe servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On QUICK TEST, what is meant by each tag?

The game's server browser reads these tags from QUICK TEST: gmrust (Game mode): Standard survival, as Rust plays; mp200 (Max players): 200 player slots; ts40 (Group limit): The team limit is 40; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The browser's listing places it under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join QUICK TEST?

In Rust, press F1 and type client.connect 51.195.88.143:20520 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://discord.com/invite/quickrust is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,EU,gmrust,cs168909,ts40,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp200
Max players 200 player slots.
ts40
Group limit The team limit is 40.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe The browser's listing places it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded