StatusLive Servers online11,875 Players95,389 Populated3,882 Wiped · 3 h387 Interval5 min Date29 OCT 2026

DWG RG-S4463Server sheetchecked 15m ago

EU Rusty Islands

Online 51.210.116.139:28035 checked 15m ago

oxide
Connect
Players now 0/ 50 0% full
7-day average0peak 3
Rank#4,463top 20%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Fig. 1Players on EU Rusty Islands
Fig. 2

Server performance

025507510017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap12.7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 13:53 UTC15d ago 3 – running 0
Thu 1 Oct, 20:27 UTC FW27d ago 2 held half 12.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
434 / 500
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
457 / 475
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
981 / 1000
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
64 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
989 / 1000
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 233 on average
794 / 800
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for EU Rusty Islands, and is it up?

At this moment EU Rusty Islands is online. Counted from its reported uptime, the last restart was about 6 days 18 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is EU Rusty Islands stable in the figures recorded?

79 server fps on average over the last 48 hours, and never under 16. Counted at its highest: 104,339 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,715 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for EU Rusty Islands?

Europe is where the name of EU Rusty Islands points, with no region tag published. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 51.210.116.139:28035.

On which Rust version is EU Rusty Islands running?

Rust network protocol 2635 and build 168909 on Windows: that is what EU Rusty Islands runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for EU Rusty Islands?

Current player count on EU Rusty Islands: 0, of 50 slots. The seven-day mean is 0 players; the peak over the same period is 3. Averaged over the last 48 hours, the player count is highest at 22:00 UTC: 2 players.

Against other Rust servers, where is EU Rusty Islands placed?

Over the last seven days, EU Rusty Islands records #4,463 for player hours: the top 20% of all ranked servers.

Wipe times

What is recorded on EU Rusty Islands on wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on EU Rusty Islands?

The record of EU Rusty Islands's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 15 days 2 hours ago.

Rules and settings

Which rules and settings are recorded for EU Rusty Islands?

No gather rate is stated in the name of EU Rusty Islands. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is EU Rusty Islands played?

Size 4,250 with seed 1289664704: that is the procedural map EU Rusty Islands runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain EU Rusty Islands?

The Rust Graphs lists that carry EU Rusty Islands are: Europe servers, plotted and Rust community servers, plotted. On the server list, these filters bring it up: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on EU Rusty Islands?

gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod) are the tags EU Rusty Islands publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join EU Rusty Islands?

Connect with client.connect 51.210.116.139:28035: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players 50 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded