StatusLive Servers online11,758 Players58,600 Populated3,466 Wiped · 3 h133 Interval5 min Date28 OCT 2026

DWG RG-S15339Server sheetchecked 9m ago

My Untitled Rust Server

Online 51.210.5.126:28015 checked 9m ago

Connect
Players now 0/ 500 0% full
7-day average0peak –
Rank#15,339top 69%
Last wipe64d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123423:0008:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Fig. 1Players on My Untitled Rust Server
Fig. 2

Server performance

05010015020023:0008:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average
395 / 500
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
246 / 300
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average
42 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average
31 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average
70 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
81 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is My Untitled Rust Server online, and what uptime has been recorded?

My Untitled Rust Server is up at this moment. Counted from its reported uptime, the last restart was about 26 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is My Untitled Rust Server stable in the figures recorded?

78 server fps on average over the last 48 hours, and never under 55. Counted at its highest: 121,229 entities, buildings, deployables and the rest of the world included. 5,273 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is My Untitled Rust Server hosted?

A region is not published by My Untitled Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 51.210.5.126:28015.

What Rust version is recorded for My Untitled Rust Server?

Rust network protocol 2632 and build 161125 on Linux: that is what My Untitled Rust Server runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on My Untitled Rust Server?

Current player count on My Untitled Rust Server: 0, of 500 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is My Untitled Rust Server placed?

Over the last seven days, My Untitled Rust Server records #15,339 for player hours: the top 69% of all ranked servers.

Wipe times

Which times and days are wipes plotted at on My Untitled Rust Server?

Too few wipes are on record for My Untitled Rust Server to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 64 days 11 hours ago the current world was made.

Map and rules

What settings and rules apply on My Untitled Rust Server?

Gather rate for My Untitled Rust Server: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for My Untitled Rust Server?

Seed 1337 and size 4,500 define the procedural map My Untitled Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does My Untitled Rust Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include My Untitled Rust Server: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on My Untitled Rust Server?

Tags published by My Untitled Rust Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp500 (Max players): Slots: 500; ts8 (Group limit): The default team size of 8 applies; v2632 (Protocol): To join, your game must be on protocol 2632; cs161125 (Build): 161125 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is My Untitled Rust Server joined?

Connect with client.connect 51.210.5.126:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp500
Max players Slots: 500.
ts8
Group limit The default team size of 8 applies.
v2632
Protocol To join, your game must be on protocol 2632.
cs161125
Build 161125 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded