StatusLive Servers online11,614 Players32,078 Populated2,758 Wiped · 3 h69 Interval5 min Date29 OCT 2026

DWG RG-S11373Server sheetchecked 15m ago

VeryGames.com Rust Server

Online 51.210.79.102:22554 checked 15m ago

moddedoxidepve
Connect
Players now 0/ 1 0% full
7-day average0peak 1
Rank#11,373top 51%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
00.250.50.75106:0015:0000:0009:0019:0004:00Wiped Tue 27 Oct, 15:34 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on VeryGames.com Rust Server
Fig. 2

Server performance

Server fpsWipe
01020304006:0015:0000:0009:0019:0004:00Wiped Tue 27 Oct, 15:34 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctSun 25 OctFri 23 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:34 UTC1d ago – – running 0
Mon 26 Oct, 11:25 UTC2d ago 1 – 1.2 days 0
Sun 25 Oct, 13:30 UTC3d ago 1 – 0.9 days 0
Fri 23 Oct, 09:17 UTC5d ago 1 held half 2.2 days 0
Wed 21 Oct, 16:39 UTC7d ago 1 – 1.7 days 0
Mon 19 Oct, 16:32 UTC9d ago 1 halved by day 1 2 days 0
Sat 17 Oct, 12:14 UTC11d ago 1 halved by day 1 2.2 days 0
Sun 11 Oct, 09:18 UTC17d ago 1 halved by day 1 6.1 days 0
Fri 9 Oct, 21:31 UTC19d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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203 / 2000
02
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average
83 / 2000
03
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 105 on average
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04
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average
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05 38 / 300
06
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is VeryGames.com Rust Server online, and what uptime has been recorded?

Right now, VeryGames.com Rust Server is recorded as online. About 3 hours ago is when it last restarted, measured from the uptime it reports. 141 of 168 hours up over the last 7 full days, which is 84% of the time. On 9 October 2026 is when Rust Graphs first saw it.

How does VeryGames.com Rust Server perform, as measured?

Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 91,600 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,681 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is VeryGames.com Rust Server hosted?

A region is not published by VeryGames.com Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 51.210.79.102:22554.

What Rust version is recorded for VeryGames.com Rust Server?

Rust network protocol 2635 and build 168909 on Linux: that is what VeryGames.com Rust Server runs. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on VeryGames.com Rust Server?

At the last refresh, VeryGames.com Rust Server recorded 0 players across 1 slots. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 13:00 UTC, at an average of 0 players.

In the rankings, which position does VeryGames.com Rust Server hold?

Player hours over seven days place VeryGames.com Rust Server at #11,373, within the top 51% of ranked servers.

Schedules

On VeryGames.com Rust Server, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 50% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 1.

Which times and days are wipes plotted at on VeryGames.com Rust Server?

No next wipe can be predicted for VeryGames.com Rust Server: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 38 hours ago.

Settings

Which settings does VeryGames.com Rust Server run, and what rules?

The name of VeryGames.com Rust Server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is VeryGames.com Rust Server played?

Seed 1337 and size 4,000 define the procedural map VeryGames.com Rust Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Tags

On Rust Graphs, which lists and filters contain VeryGames.com Rust Server?

The Rust Graphs lists that carry VeryGames.com Rust Server are: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

On VeryGames.com Rust Server, what is meant by each tag?

Tags published by VeryGames.com Rust Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): 1 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join VeryGames.com Rust Server?

Enter client.connect 51.210.79.102:22554 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players 1 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded