StatusLive Servers online11,626 Players31,131 Populated2,740 Wiped · 3 h70 Interval5 min Date29 OCT 2026

DWG RG-S15973Server sheetchecked 26d ago

rebranding

Offline EU 51.254.210.58:28015 checked 26d ago

quad weekly wipes vanillaoxide
Connect
Players now 0/ 150 0% full
7-day average0peak –
Rank#15,973top 70% · #2480 in EU
Last wipe27d agoweekly schedule
Next wipe11hThu 29 Oct, 16:56 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on rebranding
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 70% of all ranked servers, top 87% in EU, and #639 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 16:56 UTC, in 11h. Its weekly schedule tag · low confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  1. 11hThu 29 Oct, 16:56 UTC
  2. 7d 13hThu 5 Nov, 19:00 UTCFW
  3. 14d 11hThu 12 Nov, 16:56 UTC
  4. 21d 11hThu 19 Nov, 16:56 UTC
  5. 28d 11hThu 26 Nov, 16:56 UTC
  6. 35d 13hThu 3 Dec, 19:00 UTCFW
  7. 42d 11hThu 10 Dec, 16:56 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 24 SepThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 16:56 UTC27d ago 0 – running 0
Thu 24 Sep, 16:56 UTC34d ago 8 halved by day 2 7 days 0
Thu 17 Sep, 16:55 UTC41d ago 23 halved by day 5 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
RustForNoobs.com | Solo Duo Trio Quad | Weekly | EUEU · quad · weekly · 3 on average
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03
WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPEDEU · quad · weekly · 2 on average
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04 1 / 200
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is rebranding online, and what uptime has been recorded?

Last seen 26 days 7 hours ago; right now rebranding is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 17 September 2026 is when Rust Graphs first saw it.

In which location is rebranding hosted?

With its EU tag, rebranding lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 51.254.210.58:28015 is its address.

On which Rust version is rebranding running?

The platform is Linux and the version is Rust network protocol 2633 and build 165217 on rebranding. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for rebranding?

rebranding is not responding at the latest refresh; the last record of it online is 26 days 7 hours ago.

Against other Rust servers, where is rebranding placed?

rebranding also measures #2,480 in Europe on the same seven-day player-hour count, at #15,973 globally and in the top 70% of ranked servers. Within the quad group it places #639.

Schedules

What is recorded on rebranding on wipe day?

At their busiest, its recent wipes drew 10 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 3.5.

On rebranding, when do wipes occur?

The prediction follows its tag, because too few wipes of rebranding are on record to confirm the schedule. Thursday 29 October at 16:56 UTC is the date its next wipe is due. The current world has been in use since 27 days 12 hours ago. A wipe every week is the schedule its tags set out.

Settings

Which rules and settings are recorded for rebranding?

No gather rate is stated in the name of rebranding. 4 players per group at most (quad). survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. The plugin count is Oxide. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

Which map has rebranding loaded?

Seed 1740670201 and size 3,500 define the procedural map rebranding generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain rebranding?

The Rust Graphs lists that carry rebranding are: Europe servers, plotted, Rust community servers, plotted and Vanilla Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly.

On rebranding, what is meant by each tag?

The game's server browser reads these tags from rebranding: gmrust (Game mode): Standard survival, as Rust plays; mp150 (Max players): The slot count is 150; ts4 (Group limit): The team limit is 4; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): 165217 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^w (Weekly): A wipe occurs every week; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): Plugin framework: Oxide (uMod); EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is rebranding joined?

Connect with client.connect 51.254.210.58:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^w,^v,EU,gmrust,cs165217,ts4,^o

Game

gmrust
Game mode Standard survival, as Rust plays.
mp150
Max players The slot count is 150.
ts4
Group limit The team limit is 4.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build 165217 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly A wipe occurs every week.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded