StatusLive Servers online11,873 Players91,534 Populated3,854 Wiped · 3 h380 Interval5 min Date29 OCT 2026

DWG RG-S15344Server sheetchecked 10m ago

A Shockbyte x Discord Production Rust Server

Online 51.38.155.246:28556 checked 10m ago

Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte x Discord Production Rust Server
Fig. 2

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
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04
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?

At this moment A Shockbyte x Discord Production Rust Server is online. The uptime it reports puts the last restart at about 2 days 18 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 21 October 2026.

How does A Shockbyte x Discord Production Rust Server perform, as measured?

232 server fps on average over the last 48 hours, and never under 187. Counted at its highest: 8,982 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,593 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is A Shockbyte x Discord Production Rust Server hosted?

There is no region published by A Shockbyte x Discord Production Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 51.38.155.246:28556.

On which Rust version is A Shockbyte x Discord Production Rust Server running?

On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on A Shockbyte x Discord Production Rust Server?

0 of 40 slots on A Shockbyte x Discord Production Rust Server are taken at the latest refresh. Averaged across seven days, the player count is 0.

What rank has been recorded for A Shockbyte x Discord Production Rust Server?

Player hours over seven days place A Shockbyte x Discord Production Rust Server at #15,344, within the top 69% of ranked servers.

Wipe data

What wipe schedule has been recorded for A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 8 days 7 hours ago the current world was made.

Rules and settings

What settings and rules apply on A Shockbyte x Discord Production Rust Server?

No gather rate is stated in the name of A Shockbyte x Discord Production Rust Server. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for A Shockbyte x Discord Production Rust Server?

Seed 50000 and size 1,500 define the procedural map A Shockbyte x Discord Production Rust Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain A Shockbyte x Discord Production Rust Server?

The Rust Graphs lists that carry A Shockbyte x Discord Production Rust Server are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on A Shockbyte x Discord Production Rust Server?

The game's server browser reads these tags from A Shockbyte x Discord Production Rust Server: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is A Shockbyte x Discord Production Rust Server joined?

Enter client.connect 51.38.155.246:28556 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players The slot count is 40.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded