StatusLive Servers online11,882 Players97,865 Populated3,914 Wiped · 3 h398 Interval5 min Date29 OCT 2026

DWG RG-S15341Server sheetchecked 7m ago

Kinetic Hosting Rust Server

Online 51.38.180.212:25579 checked 7m ago

Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on Kinetic Hosting Rust Server
Fig. 2

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 17:04 UTC24d ago 0 – running 0
Sun 20 Sep, 20:07 UTC38d ago 0 – 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Kinetic Hosting Rust Server, and is it up?

At this moment Kinetic Hosting Rust Server is online. Counted from its reported uptime, the last restart was about 3 days 21 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is Kinetic Hosting Rust Server stable in the figures recorded?

The last 48 hours give an average of 179 server fps and a floor of 157. Counted at its highest: 47,591 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,122 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Kinetic Hosting Rust Server?

A region is not published by Kinetic Hosting Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 51.38.180.212:25579.

On which Rust version is Kinetic Hosting Rust Server running?

Rust network protocol 2635 and build 168909 on Linux: that is what Kinetic Hosting Rust Server runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Kinetic Hosting Rust Server?

Current player count on Kinetic Hosting Rust Server: 0, of 40 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is Kinetic Hosting Rust Server placed?

Over the last seven days, Kinetic Hosting Rust Server records #15,341 for player hours: the top 69% of all ranked servers.

Wipe data

On Kinetic Hosting Rust Server, what does the data show for wipe day?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.

On Kinetic Hosting Rust Server, when do wipes occur?

The record of Kinetic Hosting Rust Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 24 days 23 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for Kinetic Hosting Rust Server?

No gather rate is stated in the name of Kinetic Hosting Rust Server. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for Kinetic Hosting Rust Server?

Seed 1 and size 3,000 define the procedural map Kinetic Hosting Rust Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain Kinetic Hosting Rust Server?

The Rust Graphs lists that carry Kinetic Hosting Rust Server are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Kinetic Hosting Rust Server, what is meant by each tag?

Tags published by Kinetic Hosting Rust Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Kinetic Hosting Rust Server?

Connect with client.connect 51.38.180.212:25579: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players The slot count is 40.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded