StatusLive Servers online11,595 Players34,643 Populated2,837 Wiped · 3 h63 Interval5 min Date28 OCT 2026

DWG RG-S4475Server sheetchecked 13m ago

Test Server

Online 51.77.59.48:28015 checked 13m ago

Connect
Players now 0/ 500 0% full
7-day average0peak 1
Rank#4,475top 20%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75105:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Fig. 1Players on Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap19 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctWed 7 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 03:23 UTC3d ago 1 – running 1
Wed 7 Oct, 12:20 UTC20d ago 1 halved by day 1 17.6 days 0
Thu 17 Sep, 01:36 UTC41d ago 3 halved by day 3 20.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 533 on average
233 / 250
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 325 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 323 on average
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04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average
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06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Test Server online, and what uptime has been recorded?

Test Server is up at this moment. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.

In which location is Test Server hosted?

A region is not published by Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 51.77.59.48:28015.

On which Rust version is Test Server running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Test Server. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on Test Server?

Current player count on Test Server: 0, of 500 slots. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 05:00 UTC, at an average of 1 players.

In the rankings, which position does Test Server hold?

Over the last seven days, Test Server records #4,475 for player hours: the top 20% of all ranked servers.

Schedules

On Test Server, what does the data show for wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 2.

Which times and days are wipes plotted at on Test Server?

No next wipe can be predicted for Test Server: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 3 days 1 hours ago.

Rules and settings

Which settings does Test Server run, and what rules?

Gather rate for Test Server: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.

What is the map for Test Server?

A procedural map, generated by the game, is what Test Server runs.

Lists and filters

On Rust Graphs, which lists and filters contain Test Server?

On Rust Graphs, Test Server is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

On Test Server, what is meant by each tag?

The game's server browser reads these tags from Test Server: gmrust (Game mode): Survival in standard Rust style; mp500 (Max players): 500 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Test Server?

In Rust, press F1 and type client.connect 51.77.59.48:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp500
Max players 500 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded