Fig. 1Players on A Shockbyte Rust ServerRG-S5434-01 · Sheet 1 of 10
Fig. 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S5434-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S5434-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Thu 22 OctSat 17 OctThu 15 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
ScheduleExpected wipesRG-S5434-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 02:51 UTC7d ago
1+1 queue
–
running
0
Sat 17 Oct, 17:34 UTC11d ago
1
held half
4.4 days
1
Thu 15 Oct, 18:10 UTC13d ago
1
–
2 days
1
Sun 11 Oct, 17:18 UTC17d ago
1
held half
4 days
0
Sun 11 Oct, 09:22 UTC17d ago
1
–
0.3 days
0
Fri 9 Oct, 08:42 UTC19d ago
1
held half
2 days
1
Thu 8 Oct, 06:25 UTC20d ago
1
–
1.1 days
0
Tue 6 Oct, 22:24 UTC22d ago
1
–
1.3 days
0
Tue 6 Oct, 05:55 UTC22d ago
1
–
0.7 days
1
Mon 5 Oct, 05:02 UTC23d ago
1
–
1 days
0
Sun 4 Oct, 04:07 UTC24d ago
1
–
1 days
0
Thu 1 Oct, 18:39 UTCFW27d ago
1
held half
2.4 days
0
Tue 29 Sep, 22:04 UTC29d ago
1
–
1.9 days
1
Mon 28 Sep, 21:43 UTC30d ago
1
–
1 days
0
Sun 27 Sep, 17:23 UTC31d ago
1
–
1.2 days
0
Sat 26 Sep, 02:27 UTC33d ago
1
–
1.6 days
1
Thu 24 Sep, 17:57 UTC34d ago
1
–
1.4 days
0
Thu 24 Sep, 01:38 UTC35d ago
1
–
0.7 days
0
Wed 23 Sep, 18:19 UTC35d ago
1
–
0.3 days
0
Wed 23 Sep, 07:20 UTC35d ago
1
–
0.5 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S5434-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
How reliable is A Shockbyte Rust Server, and is it online now?
At this moment A Shockbyte Rust Server is online. Counted from its reported uptime, the last restart was about 4 days 22 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
2.
What does the recorded performance of A Shockbyte Rust Server show?
Average server fps over the last 48 hours is 232; the lowest was 194. Counted at its highest: 65,222 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,359 MB. Players feel low fps and a climbing entity count as lag.
3.
In which location is A Shockbyte Rust Server hosted?
No region is published by A Shockbyte Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 51.81.176.81:28015.
4.
What Rust version is recorded for A Shockbyte Rust Server?
On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Player data
5.
What player count is recorded on A Shockbyte Rust Server?
0 of 1 slots on A Shockbyte Rust Server are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 17:00 UTC, averaging 1 players.
6.
What rank has been recorded for A Shockbyte Rust Server?
Player hours over seven days place A Shockbyte Rust Server at #5,434, within the top 24% of ranked servers.
Wipe times
7.
What is recorded on A Shockbyte Rust Server on wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe the crowd peaked, with 1 further players waiting in the queue. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.
8.
On A Shockbyte Rust Server, when do wipes occur?
No next wipe can be predicted for A Shockbyte Rust Server: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 13 days 9 hours ago.
Settings
9.
Which settings does A Shockbyte Rust Server run, and what rules?
No gather rate is stated in the name of A Shockbyte Rust Server. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.
10.
Which map has A Shockbyte Rust Server loaded?
Seed 471471404 and size 3,500 define the procedural map A Shockbyte Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
11.
Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry A Shockbyte Rust Server are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
12.
Which meaning is attached to each tag on A Shockbyte Rust Server?
Tags published by A Shockbyte Rust Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
13.
How is A Shockbyte Rust Server joined?
Connect with client.connect 51.81.176.81:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
NotesAnswered from the figuresRG-S5434-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeStandard survival, as Rust plays.
mp1
Max playersSlots: 1.
ts8
Group limitTeams are capped at 8, the default setting.
v2635
ProtocolYour game must match protocol 2635 to join.
cs168909
BuildBuild: 168909.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeRegion code not set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.