DWG RG-S6667Server sheetchecked 9m ago
Rust @ ServerProject.net
Online 51.83.172.143:29028 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers, and #379 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:48 UTC18d ago | 1 | – | running | 1 |
| Thu 8 Oct, 18:37 UTC20d ago | 1 | held half | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is Rust @ ServerProject.net, and is it online now?
At this moment Rust @ ServerProject.net is online. The uptime it reports puts the last restart at about 9 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of Rust @ ServerProject.net show?
60 server fps on average over the last 48 hours, and never under 60. Counted at its highest: 51,251 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,005 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Rust @ ServerProject.net hosted?
There is no region published by Rust @ ServerProject.net. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 51.83.172.143:29028.
On which Rust version is Rust @ ServerProject.net running?
On Linux, Rust @ ServerProject.net runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on Rust @ ServerProject.net?
0 of 500 slots on Rust @ ServerProject.net are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 23:00 UTC, averaging 1 players.
What rank has been recorded for Rust @ ServerProject.net?
Player hours over seven days place Rust @ ServerProject.net at #6,667, within the top 30% of ranked servers. Within the quad group it places #379.
Schedules
What is recorded on Rust @ ServerProject.net on wipe day?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.
What wipe schedule has been recorded for Rust @ ServerProject.net?
Too few wipes are on record for Rust @ ServerProject.net to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 18 days 3 hours ago the current world was made.
Rules and settings
What settings and rules apply on Rust @ ServerProject.net?
Gather rate for Rust @ ServerProject.net: not stated in the name. A group tops out at 4 players (quad). survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has Rust @ ServerProject.net loaded?
Rust @ ServerProject.net runs a procedural map of size 3,000 with seed 11124, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain Rust @ ServerProject.net?
On Rust Graphs, Rust @ ServerProject.net is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
On Rust @ ServerProject.net, what is meant by each tag?
The game's server browser reads these tags from Rust @ ServerProject.net: gmrust (Game mode): Standard survival, as Rust plays; mp500 (Max players): The slot count is 500; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to Rust @ ServerProject.net?
In Rust, press F1 and type client.connect 51.83.172.143:29028 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://ServerProject.net/en is its website.
Server tags
Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z
Game
gmrust
mp500
ts4
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.