StatusLive Servers online11,846 Players84,816 Populated3,802 Wiped · 3 h288 Interval5 min Date29 OCT 2026

DWG RG-S6667Server sheetchecked 9m ago

Rust @ ServerProject.net

Online 51.83.172.143:29028 checked 9m ago

quad moddedoxide
Connect
Players now 0/ 500 0% full
7-day average0peak 1
Rank#6,667top 30%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Fig. 1Players on Rust @ ServerProject.net
Fig. 2

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, and #379 of the quad servers (top 46%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:48 UTC18d ago 1 – running 1
Thu 8 Oct, 18:37 UTC20d ago 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01 7 / 60
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03
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10EU · quad · biweekly · 6 on average
9 / 80
04
Geležinis Miškasquad · 6 on average
5 / 99
05
LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 3 on average
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06 2 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Rust @ ServerProject.net, and is it online now?

At this moment Rust @ ServerProject.net is online. The uptime it reports puts the last restart at about 9 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Rust @ ServerProject.net show?

60 server fps on average over the last 48 hours, and never under 60. Counted at its highest: 51,251 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,005 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Rust @ ServerProject.net hosted?

There is no region published by Rust @ ServerProject.net. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 51.83.172.143:29028.

On which Rust version is Rust @ ServerProject.net running?

On Linux, Rust @ ServerProject.net runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Rust @ ServerProject.net?

0 of 500 slots on Rust @ ServerProject.net are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 23:00 UTC, averaging 1 players.

What rank has been recorded for Rust @ ServerProject.net?

Player hours over seven days place Rust @ ServerProject.net at #6,667, within the top 30% of ranked servers. Within the quad group it places #379.

Schedules

What is recorded on Rust @ ServerProject.net on wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

What wipe schedule has been recorded for Rust @ ServerProject.net?

Too few wipes are on record for Rust @ ServerProject.net to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 18 days 3 hours ago the current world was made.

Rules and settings

What settings and rules apply on Rust @ ServerProject.net?

Gather rate for Rust @ ServerProject.net: not stated in the name. A group tops out at 4 players (quad). survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has Rust @ ServerProject.net loaded?

Rust @ ServerProject.net runs a procedural map of size 3,000 with seed 11124, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Rust @ ServerProject.net?

On Rust Graphs, Rust @ ServerProject.net is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

On Rust @ ServerProject.net, what is meant by each tag?

The game's server browser reads these tags from Rust @ ServerProject.net: gmrust (Game mode): Standard survival, as Rust plays; mp500 (Max players): The slot count is 500; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Rust @ ServerProject.net?

In Rust, press F1 and type client.connect 51.83.172.143:29028 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://ServerProject.net/en is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp500
Max players The slot count is 500.
ts4
Group limit The team limit is 4.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded