DWG RG-S15344Server sheetchecked 5d ago
CSE Network | Rust | DEV
Offline EU 51.83.197.88:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 88% in EU, and #526 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 00:08 UTC, in 4d 0h. Its biweekly schedule tag · low confidence
Coming wipes
- 4d 0hMon 2 Nov, 00:08 UTC
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 18d 0hMon 16 Nov, 00:08 UTC
- 32d 0hMon 30 Nov, 00:08 UTC
- 35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 00:08 UTC9d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is CSE Network | Rust | DEV online, and what uptime has been recorded?
Last seen 5 days 11 hours ago; right now CSE Network | Rust | DEV is offline. For the last 7 full days the record is 15 of 168 hours up, 9% of the time. On 15 September 2026 is when Rust Graphs first saw it.
What location is recorded for CSE Network | Rust | DEV?
In Europe CSE Network | Rust | DEV lists itself, tagged EU. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 51.83.197.88:28015.
What Rust version is recorded for CSE Network | Rust | DEV?
On Linux, CSE Network | Rust | DEV runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on CSE Network | Rust | DEV?
CSE Network | Rust | DEV is not responding at the latest refresh; the last record of it online is 5 days 11 hours ago. Averaged across seven days, the player count is 0.
In the rankings, which position does CSE Network | Rust | DEV hold?
Across seven days, player hours give CSE Network | Rust | DEV #15,344 globally and #2,569 in Europe, a top 69% position among ranked servers. Ranked #526 among trio servers.
Wipe times
What is recorded on CSE Network | Rust | DEV on wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. At 19 hours after the latest wipe the crowd was at its peak.
On CSE Network | Rust | DEV, when do wipes occur?
The prediction follows its tag, because too few wipes of CSE Network | Rust | DEV are on record to confirm the schedule. It is due to wipe next on Monday 2 November at 00:08 UTC. The world it runs now was made 9 days 22 hours ago. Its tags give a wipe schedule of one wipe every two weeks.
Map and rules
What settings and rules apply on CSE Network | Rust | DEV?
Gather rate for CSE Network | Rust | DEV: not stated in the name. A group tops out at 3 players (trio). It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
What is the map for CSE Network | Rust | DEV?
A procedural map, generated by the game, is what CSE Network | Rust | DEV runs.
Tags
On Rust Graphs, which lists and filters contain CSE Network | Rust | DEV?
These Rust Graphs lists include CSE Network | Rust | DEV: Europe servers, plotted, Modded Rust servers and Trio Rust servers, plotted live. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on CSE Network | Rust | DEV?
gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): 5 player slots; ts3 (Group limit): Team size is capped at 3; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^b (Biweekly): Every two weeks it wipes; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon; EU (Europe): In the server browser it appears under Europe are the tags CSE Network | Rust | DEV publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is CSE Network | Rust | DEV joined?
Connect with client.connect 51.83.197.88:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp5,ptrak,$r?,v2635,^z,^y,^b,EU,gmrust,cs168909,ts3
Game
gmrust
mp5
ts3
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.