StatusLive Servers online11,751 Players55,890 Populated3,402 Wiped · 3 h132 Interval5 min Date28 OCT 2026

DWG RG-S15344Server sheetchecked 5d ago

CSE Network | Rust | DEV

Offline EU 51.83.197.88:28015 checked 5d ago

trio biweekly wipes moddedcarbon
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,344top 69% · #2569 in EU
Last wipe9d agobiweekly schedule
Next wipe4d 0hMon 2 Nov, 00:08 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on CSE Network | Rust | DEV
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers, top 88% in EU, and #526 of the trio servers (top 84%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 00:08 UTC, in 4d 0h. Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 4d 0hMon 2 Nov, 00:08 UTC
  2. 7d 19hThu 5 Nov, 19:00 UTCFW
  3. 18d 0hMon 16 Nov, 00:08 UTC
  4. 32d 0hMon 30 Nov, 00:08 UTC
  5. 35d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 00:08 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rust Planet|VANILLA +|WIPE 28.10EU · trio · biweekly · 1 on average
0 / 500
02
Rustafied.com - EU TrioEU · trio · biweekly · 79 on average
24 / 100
03
CZ/SK #Začátečníci#EU · trio · biweekly · 2 on average
2 / 50
04
RustSpain.com | EU Trio MondaysEU · trio · weekly · 62 on average
113 / 200
05 1 / 550
06 1 / 550
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is CSE Network | Rust | DEV online, and what uptime has been recorded?

Last seen 5 days 11 hours ago; right now CSE Network | Rust | DEV is offline. For the last 7 full days the record is 15 of 168 hours up, 9% of the time. On 15 September 2026 is when Rust Graphs first saw it.

What location is recorded for CSE Network | Rust | DEV?

In Europe CSE Network | Rust | DEV lists itself, tagged EU. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 51.83.197.88:28015.

What Rust version is recorded for CSE Network | Rust | DEV?

On Linux, CSE Network | Rust | DEV runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on CSE Network | Rust | DEV?

CSE Network | Rust | DEV is not responding at the latest refresh; the last record of it online is 5 days 11 hours ago. Averaged across seven days, the player count is 0.

In the rankings, which position does CSE Network | Rust | DEV hold?

Across seven days, player hours give CSE Network | Rust | DEV #15,344 globally and #2,569 in Europe, a top 69% position among ranked servers. Ranked #526 among trio servers.

Wipe times

What is recorded on CSE Network | Rust | DEV on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 19 hours after the latest wipe the crowd was at its peak.

On CSE Network | Rust | DEV, when do wipes occur?

The prediction follows its tag, because too few wipes of CSE Network | Rust | DEV are on record to confirm the schedule. It is due to wipe next on Monday 2 November at 00:08 UTC. The world it runs now was made 9 days 22 hours ago. Its tags give a wipe schedule of one wipe every two weeks.

Map and rules

What settings and rules apply on CSE Network | Rust | DEV?

Gather rate for CSE Network | Rust | DEV: not stated in the name. A group tops out at 3 players (trio). It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for CSE Network | Rust | DEV?

A procedural map, generated by the game, is what CSE Network | Rust | DEV runs.

Tags

On Rust Graphs, which lists and filters contain CSE Network | Rust | DEV?

These Rust Graphs lists include CSE Network | Rust | DEV: Europe servers, plotted, Modded Rust servers and Trio Rust servers, plotted live. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on CSE Network | Rust | DEV?

gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): 5 player slots; ts3 (Group limit): Team size is capped at 3; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^b (Biweekly): Every two weeks it wipes; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon; EU (Europe): In the server browser it appears under Europe are the tags CSE Network | Rust | DEV publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is CSE Network | Rust | DEV joined?

Connect with client.connect 51.83.197.88:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,^z,^y,^b,EU,gmrust,cs168909,ts3

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players 5 player slots.
ts3
Group limit Team size is capped at 3.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded