StatusLive Servers online11,731 Players65,070 Populated3,342 Wiped · 3 h200 Interval5 min Date29 OCT 2026

DWG RG-S15996Server sheetchecked 25d ago

4Netplayers Rust Server

Offline 51.83.237.118:27100 checked 25d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,996top 71%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on 4Netplayers Rust Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep30 Sep4 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:31 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average
110 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average
482 / 575
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
32 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average
455 / 525
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is 4Netplayers Rust Server, and is it online now?

Last seen 25 days 15 hours ago; right now 4Netplayers Rust Server is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 23 September 2026.

What location is recorded for 4Netplayers Rust Server?

There is no region published by 4Netplayers Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 51.83.237.118:27100.

On which Rust version is 4Netplayers Rust Server running?

Rust network protocol 2634 and build 166652 on Linux: that is what 4Netplayers Rust Server runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for 4Netplayers Rust Server?

The latest refresh records 4Netplayers Rust Server as offline, last seen 25 days 15 hours ago.

In the rankings, which position does 4Netplayers Rust Server hold?

Over the last seven days, 4Netplayers Rust Server records #15,996 for player hours: the top 71% of all ranked servers.

Schedules

What is recorded on 4Netplayers Rust Server on wipe day?

At their busiest, its recent wipes drew 1 players on average. At 8 hours after the latest wipe the crowd was at its peak.

On 4Netplayers Rust Server, when do wipes occur?

Too few wipes are on record for 4Netplayers Rust Server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 27 days 16 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for 4Netplayers Rust Server?

No gather rate is stated in the name of 4Netplayers Rust Server. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is 4Netplayers Rust Server played?

Seed 1234567890 and size 4,000 define the procedural map 4Netplayers Rust Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does 4Netplayers Rust Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry 4Netplayers Rust Server are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on 4Netplayers Rust Server?

gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): 166652 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags 4Netplayers Rust Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to 4Netplayers Rust Server?

Enter client.connect 51.83.237.118:27100 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build 166652 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded